GameApi 28
Library used by GameApi Builder tool
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IntersectionPrimitive3d Member List

This is the complete list of members for IntersectionPrimitive3d, including all inherited members.

Function< float, Point2d >::CoDomain typedefFunction< float, Point2d >
Function< Point2d, Point >::CoDomain typedefFunction< Point2d, Point >
Function< Point, float >::CoDomain typedefFunction< Point, float >
Function< float, Point2d >::contentsFunction< float, Point2d >
Function< Point2d, Point >::contentsFunction< Point2d, Point >
Function< Point, float >::contentsFunction< Point, float >
Function< float, Point2d >::depFunction< float, Point2d >
Function< Point2d, Point >::depFunction< Point2d, Point >
Function< Point, float >::depFunction< Point, float >
DistanceFromSurface(Point p) const =0IntersectionPrimitive3dpure virtual
Function< float, Point2d >::Domain typedefFunction< float, Point2d >
Function< Point2d, Point >::Domain typedefFunction< Point2d, Point >
Function< Point, float >::Domain typedefFunction< Point, float >
EndRange() const =0IntersectionPrimitive3dpure virtual
Function< float, Point2d >::funcsignatureFunction< float, Point2d >
Function< Point2d, Point >::funcsignatureFunction< Point2d, Point >
Function< Point, float >::funcsignatureFunction< Point, float >
Index(float val) constIntersectionPrimitive3dinlinevirtual
Index(Point2d val) constIntersectionPrimitive3dinlinevirtual
Index(Point p) constIntersectionPrimitive3dinlinevirtual
Function< float, Point2d >::IsValid(I i) const=0Function< float, Point2d >pure virtual
Function< Point2d, Point >::IsValid(I i) const=0Function< Point2d, Point >pure virtual
Function< Point, float >::IsValid(I i) const=0Function< Point, float >pure virtual
Function< float, Point2d >::linkFunction< float, Point2d >
Function< Point2d, Point >::linkFunction< Point2d, Point >
Function< Point, float >::linkFunction< Point, float >
Retraction(const CurveIn3d &curve, float pos) const =0IntersectionPrimitive3dpure virtual
set_curve(CurveIn3d &curve)IntersectionPrimitive3dinline
StartRange() const =0IntersectionPrimitive3dpure virtual
Surface(Point2d p) const =0IntersectionPrimitive3dpure virtual
Function< float, Point2d >::~Function()Function< float, Point2d >inlinevirtual
Function< Point2d, Point >::~Function()Function< Point2d, Point >inlinevirtual
Function< Point, float >::~Function()Function< Point, float >inlinevirtual