GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
IntersectionPrimitive3d Class Referenceabstract

#include <IntersectionCurve.hh>

Inheritance diagram for IntersectionPrimitive3d:
Collaboration diagram for IntersectionPrimitive3d:

Public Member Functions

void set_curve (CurveIn3d &curve)
Point2d Index (float val) const
Point Index (Point2d val) const
float Index (Point p) const
virtual Point2d Retraction (const CurveIn3d &curve, float pos) const =0
virtual Point Surface (Point2d p) const =0
virtual float DistanceFromSurface (Point p) const =0
virtual float StartRange () const =0
virtual float EndRange () const =0
Public Member Functions inherited from Function< float, Point2d >
virtual ~Function ()
virtual bool IsValid (I i) const=0
Public Member Functions inherited from Function< Point2d, Point >
virtual ~Function ()
virtual bool IsValid (I i) const=0
Public Member Functions inherited from Function< Point, float >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< float, Point2d >
typedef float Domain
typedef Point2d CoDomain
Public Types inherited from Function< Point2d, Point >
typedef Point2d Domain
typedef Point CoDomain
Public Types inherited from Function< Point, float >
typedef Point Domain
typedef float CoDomain
Public Attributes inherited from Function< float, Point2d >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep
Public Attributes inherited from Function< Point2d, Point >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep
Public Attributes inherited from Function< Point, float >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Member Function Documentation

◆ DistanceFromSurface()

virtual float IntersectionPrimitive3d::DistanceFromSurface ( Point p) const
pure virtual

Implemented in SpherePrimitive.

Here is the caller graph for this function:

◆ EndRange()

virtual float IntersectionPrimitive3d::EndRange ( ) const
pure virtual

Implemented in SpherePrimitive.

Here is the caller graph for this function:

◆ Index() [1/3]

Point2d IntersectionPrimitive3d::Index ( float val) const
inlinevirtual

◆ Index() [2/3]

float IntersectionPrimitive3d::Index ( Point p) const
inlinevirtual

◆ Index() [3/3]

Point IntersectionPrimitive3d::Index ( Point2d val) const
inlinevirtual

◆ Retraction()

virtual Point2d IntersectionPrimitive3d::Retraction ( const CurveIn3d & curve,
float pos ) const
pure virtual

Implemented in SpherePrimitive.

Here is the caller graph for this function:

◆ set_curve()

void IntersectionPrimitive3d::set_curve ( CurveIn3d & curve)
inline

◆ StartRange()

virtual float IntersectionPrimitive3d::StartRange ( ) const
pure virtual

Implemented in SpherePrimitive.

Here is the caller graph for this function:

◆ Surface()

virtual Point IntersectionPrimitive3d::Surface ( Point2d p) const
pure virtual

Implemented in SpherePrimitive.

Here is the caller graph for this function:

The documentation for this class was generated from the following file: