GameApi 28
Library used by GameApi Builder tool
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InverseCreateContinuousBitmap< T > Class Template Reference

#include <Graph.hh>

Inheritance diagram for InverseCreateContinuousBitmap< T >:
Collaboration diagram for InverseCreateContinuousBitmap< T >:

Public Member Functions

 InverseCreateContinuousBitmap (Bitmap< T > &bm, std::pair< int, int >(*fptr)(float, float), float sx, float sy)
virtual void Prepare ()
virtual float SizeX () const
virtual float SizeY () const
virtual T Map (float x, float y) const
Public Member Functions inherited from ContinuousBitmap< T >
virtual bool ReadyToPrepare () const
virtual ~ContinuousBitmap ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ InverseCreateContinuousBitmap()

template<class T>
InverseCreateContinuousBitmap< T >::InverseCreateContinuousBitmap ( Bitmap< T > & bm,
std::pair< int, int >(* fptr )(float, float),
float sx,
float sy )
inline

Member Function Documentation

◆ Map()

template<class T>
virtual T InverseCreateContinuousBitmap< T >::Map ( float x,
float y ) const
inlinevirtual

Implements ContinuousBitmap< T >.

◆ Prepare()

template<class T>
virtual void InverseCreateContinuousBitmap< T >::Prepare ( )
inlinevirtual

Implements ContinuousBitmap< T >.

◆ SizeX()

template<class T>
virtual float InverseCreateContinuousBitmap< T >::SizeX ( ) const
inlinevirtual

Implements ContinuousBitmap< T >.

◆ SizeY()

template<class T>
virtual float InverseCreateContinuousBitmap< T >::SizeY ( ) const
inlinevirtual

Implements ContinuousBitmap< T >.


The documentation for this class was generated from the following file: