GameApi 28
Library used by GameApi Builder tool
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LayerBitmap< T > Class Template Reference

#include <Graph.hh>

Inheritance diagram for LayerBitmap< T >:
Collaboration diagram for LayerBitmap< T >:

Public Member Functions

 LayerBitmap (T(*fptr)(T *, int), int sx, int sy, T def)
void Prepare ()
void push_back (Bitmap< T > *bm)
virtual int SizeX () const
virtual int SizeY () const
virtual T Map (int x, int y) const
Public Member Functions inherited from Bitmap< T >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ LayerBitmap()

template<class T>
LayerBitmap< T >::LayerBitmap ( T(* fptr )(T *, int),
int sx,
int sy,
T def )
inline

Member Function Documentation

◆ Map()

template<class T>
virtual T LayerBitmap< T >::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< T >.

Here is the caller graph for this function:

◆ Prepare()

template<class T>
void LayerBitmap< T >::Prepare ( )
inlinevirtual

Implements Bitmap< T >.

◆ push_back()

template<class T>
void LayerBitmap< T >::push_back ( Bitmap< T > * bm)
inline

◆ SizeX()

template<class T>
virtual int LayerBitmap< T >::SizeX ( ) const
inlinevirtual

Implements Bitmap< T >.

◆ SizeY()

template<class T>
virtual int LayerBitmap< T >::SizeY ( ) const
inlinevirtual

Implements Bitmap< T >.


The documentation for this class was generated from the following file: