GameApi 28
Library used by GameApi Builder tool
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LayeredBitmap Class Reference

#include <Graph.hh>

Inheritance diagram for LayeredBitmap:
Collaboration diagram for LayeredBitmap:

Public Member Functions

 LayeredBitmap (Array< int, Bitmap< bool > * > &arr, Array< int, int > &arr2)
void Prepare ()
int SizeX () const
int SizeY () const
int Map (int x, int y) const
Public Member Functions inherited from Bitmap< int >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ LayeredBitmap()

LayeredBitmap::LayeredBitmap ( Array< int, Bitmap< bool > * > & arr,
Array< int, int > & arr2 )
inline

Member Function Documentation

◆ Map()

int LayeredBitmap::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< int >.

◆ Prepare()

void LayeredBitmap::Prepare ( )
inlinevirtual

Implements Bitmap< int >.

◆ SizeX()

int LayeredBitmap::SizeX ( ) const
inlinevirtual

Implements Bitmap< int >.

◆ SizeY()

int LayeredBitmap::SizeY ( ) const
inlinevirtual

Implements Bitmap< int >.


The documentation for this class was generated from the following file: