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GameApi 28
Library used by GameApi Builder tool
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#include <Graph.hh>


Public Member Functions | |
| LayeredBitmap2 () | |
| void | push_back (Bitmap< T > *t) |
| void | Prepare () |
| void | finish_push_backs () |
| void | set_pos (int i, Point2d pos_p) |
| void | set_combiner (CombineElems< bool, T > *e) |
| virtual int | SizeX () const |
| virtual int | SizeY () const |
| virtual T | Map (int x, int y) const |
| Public Member Functions inherited from Bitmap< T > | |
| virtual bool | ReadyToPrepare () const |
| virtual | ~Bitmap () |
| virtual bool | IsDirectGltfImage () const |
| virtual bool | HasBatchMap () const |
| virtual BufferRef | BatchMap (int start_x, int end_x, int start_y, int end_y) const |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual void | Collect (CollectVisitor &vis)=0 |
| virtual int | NumBlocks () const |
| virtual void | HeavyPrepare ()=0 |
| virtual void | FirstFrame () |
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inline |
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inline |
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inlinevirtual |
Implements Bitmap< T >.
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inlinevirtual |
Implements Bitmap< T >.
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inline |
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inline |
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inline |
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inlinevirtual |
Implements Bitmap< T >.
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inlinevirtual |
Implements Bitmap< T >.