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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for LightBitmap, including all inherited members.
| BatchMap(int start_x, int end_x, int start_y, int end_y) const | Bitmap< Color > | inlinevirtual |
| Collect(CollectVisitor &vis)=0 | CollectInterface | pure virtual |
| FirstFrame() | CollectInterface | inlinevirtual |
| HasBatchMap() const | Bitmap< Color > | inlinevirtual |
| HeavyPrepare()=0 | CollectInterface | pure virtual |
| IsDirectGltfImage() const | Bitmap< Color > | inlinevirtual |
| LightBitmap(LightingEnvironment &env, int sx, int sy, Point p, Vector u_x, Vector u_y, Point center) | LightBitmap | inline |
| Map(int x, int y) const | LightBitmap | inlinevirtual |
| NumBlocks() const | CollectInterface | inlinevirtual |
| Prepare()=0 | Bitmap< Color > | pure virtual |
| ReadyToPrepare() const | Bitmap< Color > | inlinevirtual |
| SizeX() const | LightBitmap | inlinevirtual |
| SizeY() const | LightBitmap | inlinevirtual |
| ~Bitmap() | Bitmap< Color > | inlinevirtual |
| ~CollectInterface() | CollectInterface | inlinevirtual |