GameApi 28
Library used by GameApi Builder tool
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LightBitmap Class Reference

#include <Light.hh>

Inheritance diagram for LightBitmap:
Collaboration diagram for LightBitmap:

Public Member Functions

 LightBitmap (LightingEnvironment &env, int sx, int sy, Point p, Vector u_x, Vector u_y, Point center)
int SizeX () const
int SizeY () const
Color Map (int x, int y) const
Public Member Functions inherited from Bitmap< Color >
virtual void Prepare ()=0
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ LightBitmap()

LightBitmap::LightBitmap ( LightingEnvironment & env,
int sx,
int sy,
Point p,
Vector u_x,
Vector u_y,
Point center )
inline

Member Function Documentation

◆ Map()

Color LightBitmap::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< Color >.

◆ SizeX()

int LightBitmap::SizeX ( ) const
inlinevirtual

Implements Bitmap< Color >.

◆ SizeY()

int LightBitmap::SizeY ( ) const
inlinevirtual

Implements Bitmap< Color >.


The documentation for this class was generated from the following file: