GameApi 28
Library used by GameApi Builder tool
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LighterBitmap Class Reference

#include <Graph.hh>

Inheritance diagram for LighterBitmap:
Collaboration diagram for LighterBitmap:

Public Member Functions

 LighterBitmap (Bitmap< Color > &orig, Bitmap< float > &light, Point2d pos)
void Prepare ()
virtual int SizeX () const
virtual int SizeY () const
virtual Color Map (int x, int y) const
Public Member Functions inherited from Bitmap< Color >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ LighterBitmap()

LighterBitmap::LighterBitmap ( Bitmap< Color > & orig,
Bitmap< float > & light,
Point2d pos )
inline

Member Function Documentation

◆ Map()

virtual Color LighterBitmap::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< Color >.

◆ Prepare()

void LighterBitmap::Prepare ( )
inlinevirtual

Implements Bitmap< Color >.

◆ SizeX()

virtual int LighterBitmap::SizeX ( ) const
inlinevirtual

Implements Bitmap< Color >.

◆ SizeY()

virtual int LighterBitmap::SizeY ( ) const
inlinevirtual

Implements Bitmap< Color >.


The documentation for this class was generated from the following file: