|
| | LipschitzExistsBitmap (GameApi::Env &e, GameApi::EveryApi &ev, GameApi::FS fs, GameApi::O obj, float z, float z_dist, unsigned int bg_color, float per_pixel_sample_rate, float start_x, float end_x, float start_y, float end_y, int sx, int sy) |
| void | Collect (CollectVisitor &vis) |
| void | HeavyPrepare () |
| void | Prepare () |
| virtual int | SizeX () const |
| virtual int | SizeY () const |
| virtual Color | Map (int x, int y) const |
| virtual bool | ReadyToPrepare () const |
| virtual | ~Bitmap () |
| virtual bool | IsDirectGltfImage () const |
| virtual bool | HasBatchMap () const |
| virtual BufferRef | BatchMap (int start_x, int end_x, int start_y, int end_y) const |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
| virtual void | FirstFrame () |
◆ LipschitzExistsBitmap()
| LipschitzExistsBitmap::LipschitzExistsBitmap |
( |
GameApi::Env & | e, |
|
|
GameApi::EveryApi & | ev, |
|
|
GameApi::FS | fs, |
|
|
GameApi::O | obj, |
|
|
float | z, |
|
|
float | z_dist, |
|
|
unsigned int | bg_color, |
|
|
float | per_pixel_sample_rate, |
|
|
float | start_x, |
|
|
float | end_x, |
|
|
float | start_y, |
|
|
float | end_y, |
|
|
int | sx, |
|
|
int | sy ) |
|
inline |
◆ Collect()
◆ HeavyPrepare()
| void LipschitzExistsBitmap::HeavyPrepare |
( |
| ) |
|
|
inlinevirtual |
◆ Map()
| virtual Color LipschitzExistsBitmap::Map |
( |
int | x, |
|
|
int | y ) const |
|
inlinevirtual |
◆ Prepare()
| void LipschitzExistsBitmap::Prepare |
( |
| ) |
|
|
inlinevirtual |
◆ SizeX()
| virtual int LipschitzExistsBitmap::SizeX |
( |
| ) |
const |
|
inlinevirtual |
◆ SizeY()
| virtual int LipschitzExistsBitmap::SizeY |
( |
| ) |
const |
|
inlinevirtual |
The documentation for this class was generated from the following file: