◆ LoadBitmapFromUrl()
| LoadBitmapFromUrl::LoadBitmapFromUrl |
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GameApi::Env & | env, |
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std::string | url, |
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std::string | homepage ) |
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inline |
◆ ~LoadBitmapFromUrl()
| LoadBitmapFromUrl::~LoadBitmapFromUrl |
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inline |
◆ Collect()
◆ del_cache()
| void LoadBitmapFromUrl::del_cache |
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inline |
◆ HeavyPrepare()
| void LoadBitmapFromUrl::HeavyPrepare |
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inlinevirtual |
◆ Map()
| virtual Color LoadBitmapFromUrl::Map |
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int | x, |
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int | y ) const |
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inlinevirtual |
◆ Prepare()
| void LoadBitmapFromUrl::Prepare |
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inlinevirtual |
◆ SizeX()
| virtual int LoadBitmapFromUrl::SizeX |
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const |
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inlinevirtual |
◆ SizeY()
| virtual int LoadBitmapFromUrl::SizeY |
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const |
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inlinevirtual |
◆ unasync()
| void LoadBitmapFromUrl::unasync |
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inline |
◆ async
| bool LoadBitmapFromUrl::async =false |
◆ cbm
◆ env
◆ homepage
| std::string LoadBitmapFromUrl::homepage |
◆ id
| int LoadBitmapFromUrl::id |
◆ img
◆ load_finished
| bool LoadBitmapFromUrl::load_finished = false |
◆ url
| std::string LoadBitmapFromUrl::url |
The documentation for this class was generated from the following file: