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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for LodMatrixTF, including all inherited members.
| Collect(CollectVisitor &vis) | LodMatrixTF | inlinevirtual |
| destroy() | MainLoopItem | inlinevirtual |
| execute(MainLoopEnv &e) | LodMatrixTF | inlinevirtual |
| FirstFrame() | LodMatrixTF | inlinevirtual |
| get_vars() const | MainLoopItem | inlinevirtual |
| handle_event(MainLoopEvent &e) | LodMatrixTF | inlinevirtual |
| HeavyPrepare() | LodMatrixTF | inlinevirtual |
| LodMatrixTF(GameApi::Env &env, GameApi::EveryApi &ev, GameApi::TF p, GameApi::MS ms, float level1, float level2, float level3, float level4, int l1, int l2, int l3, int l4, float mix, float self_mult, float rest_mult, int mode, float light_dir_x, float light_dir_y, float light_dir_z, float border_width, unsigned int border_color, bool transparent, bool acesfilm, float start_brightness, float end_brightness, bool emissive) | LodMatrixTF | inline |
| logoexecute() | MainLoopItem | inlinevirtual |
| NumBlocks() const | CollectInterface | inlinevirtual |
| Prepare() | LodMatrixTF | inlinevirtual |
| ReadyToPrepare() const | MainLoopItem | inlinevirtual |
| set_vars(std::map< std::string, std::string > vars) | MainLoopItem | inlinevirtual |
| shader_id() | LodMatrixTF | inlinevirtual |
| ~CollectInterface() | CollectInterface | inlinevirtual |
| ~MainLoopItem() | MainLoopItem | inlinevirtual |