GameApi 28
Library used by GameApi Builder tool
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LodMatrixTF Class Reference
Inheritance diagram for LodMatrixTF:
Collaboration diagram for LodMatrixTF:

Public Member Functions

 LodMatrixTF (GameApi::Env &env, GameApi::EveryApi &ev, GameApi::TF p, GameApi::MS ms, float level1, float level2, float level3, float level4, int l1, int l2, int l3, int l4, float mix, float self_mult, float rest_mult, int mode, float light_dir_x, float light_dir_y, float light_dir_z, float border_width, unsigned int border_color, bool transparent, bool acesfilm, float start_brightness, float end_brightness, bool emissive)
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual void FirstFrame ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ LodMatrixTF()

LodMatrixTF::LodMatrixTF ( GameApi::Env & env,
GameApi::EveryApi & ev,
GameApi::TF p,
GameApi::MS ms,
float level1,
float level2,
float level3,
float level4,
int l1,
int l2,
int l3,
int l4,
float mix,
float self_mult,
float rest_mult,
int mode,
float light_dir_x,
float light_dir_y,
float light_dir_z,
float border_width,
unsigned int border_color,
bool transparent,
bool acesfilm,
float start_brightness,
float end_brightness,
bool emissive )
inline

Member Function Documentation

◆ Collect()

virtual void LodMatrixTF::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void LodMatrixTF::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ FirstFrame()

virtual void LodMatrixTF::FirstFrame ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ handle_event()

virtual void LodMatrixTF::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

virtual void LodMatrixTF::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

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◆ Prepare()

virtual void LodMatrixTF::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

virtual std::vector< int > LodMatrixTF::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: