GameApi 28
Library used by GameApi Builder tool
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MBitmap< T > Class Template Reference

#include <Graph.hh>

Inheritance diagram for MBitmap< T >:
Collaboration diagram for MBitmap< T >:

Public Member Functions

 MBitmap (int x, int y)
void Prepare ()
int SizeX () const
int SizeY () const
T Map (int xx, int yy) const
T & Mod (int xx, int yy)
MBitmap< T > & operator= (const MBitmap< T > &t)
 MBitmap (const MBitmap< T > &t)
Public Member Functions inherited from Bitmap< T >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ MBitmap() [1/2]

template<class T>
MBitmap< T >::MBitmap ( int x,
int y )
inline
Here is the caller graph for this function:

◆ MBitmap() [2/2]

template<class T>
MBitmap< T >::MBitmap ( const MBitmap< T > & t)
inline

Member Function Documentation

◆ Map()

template<class T>
T MBitmap< T >::Map ( int xx,
int yy ) const
inlinevirtual

Implements Bitmap< T >.

◆ Mod()

template<class T>
T & MBitmap< T >::Mod ( int xx,
int yy )
inline

◆ operator=()

template<class T>
MBitmap< T > & MBitmap< T >::operator= ( const MBitmap< T > & t)
inline

◆ Prepare()

template<class T>
void MBitmap< T >::Prepare ( )
inlinevirtual

Implements Bitmap< T >.

◆ SizeX()

template<class T>
int MBitmap< T >::SizeX ( ) const
inlinevirtual

Implements Bitmap< T >.

◆ SizeY()

template<class T>
int MBitmap< T >::SizeY ( ) const
inlinevirtual

Implements Bitmap< T >.


The documentation for this class was generated from the following file: