◆ MainLoopSplitter_win32_and_emscripten()
| MainLoopSplitter_win32_and_emscripten::MainLoopSplitter_win32_and_emscripten |
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GameApi::ML | code, |
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bool | logo, |
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bool | fpscounter, |
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float | start_time, |
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float | duration, |
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int | screen_width, |
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int | screen_height ) |
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inline |
◆ Destroy()
| virtual void MainLoopSplitter_win32_and_emscripten::Destroy |
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inlinevirtual |
◆ Init()
| virtual void MainLoopSplitter_win32_and_emscripten::Init |
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inlinevirtual |
◆ Iter()
| virtual int MainLoopSplitter_win32_and_emscripten::Iter |
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inlinevirtual |
◆ mainloop()
◆ NextState()
| virtual Splitter * MainLoopSplitter_win32_and_emscripten::NextState |
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int | code | ) |
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inlinevirtual |
◆ RejectedIter()
| virtual void MainLoopSplitter_win32_and_emscripten::RejectedIter |
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inlinevirtual |
◆ set_env()
| virtual void MainLoopSplitter_win32_and_emscripten::set_env |
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GameApi::Env * | ei | ) |
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inlinevirtual |
◆ set_everyapi()
| virtual void MainLoopSplitter_win32_and_emscripten::set_everyapi |
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GameApi::EveryApi * | evi | ) |
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inlinevirtual |
◆ show_logo()
| void MainLoopSplitter_win32_and_emscripten::show_logo |
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inline |
The documentation for this class was generated from the following file: