◆ MainLoopSplitter_win32_and_emscripten_display2()
| MainLoopSplitter_win32_and_emscripten_display2::MainLoopSplitter_win32_and_emscripten_display2 |
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GameApi::Env & | env, |
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GameApi::ML | code, |
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bool | logo, |
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bool | fpscounter, |
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float | start_time, |
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float | duration, |
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int | screen_width, |
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int | screen_height ) |
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inline |
◆ Destroy()
| virtual void MainLoopSplitter_win32_and_emscripten_display2::Destroy |
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inlinevirtual |
◆ Init()
| virtual void MainLoopSplitter_win32_and_emscripten_display2::Init |
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inlinevirtual |
◆ Iter()
| virtual int MainLoopSplitter_win32_and_emscripten_display2::Iter |
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inlinevirtual |
◆ mainloop()
◆ make_current()
| void MainLoopSplitter_win32_and_emscripten_display2::make_current |
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bool | is_display2 | ) |
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inline |
◆ NextState()
| virtual Splitter * MainLoopSplitter_win32_and_emscripten_display2::NextState |
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int | code | ) |
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inlinevirtual |
◆ set_env()
| virtual void MainLoopSplitter_win32_and_emscripten_display2::set_env |
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GameApi::Env * | ei | ) |
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inlinevirtual |
◆ set_everyapi()
| virtual void MainLoopSplitter_win32_and_emscripten_display2::set_everyapi |
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GameApi::EveryApi * | evi | ) |
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inlinevirtual |
The documentation for this class was generated from the following file: