GameApi 28
Library used by GameApi Builder tool
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MapBitmap< T1, K, T2 > Class Template Reference

#include <Graph.hh>

Inheritance diagram for MapBitmap< T1, K, T2 >:
Collaboration diagram for MapBitmap< T1, K, T2 >:

Public Member Functions

 MapBitmap (Bitmap< T1 > &bm, Function< T2, K > &f)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
int SizeX () const
int SizeY () const
K Map (int x, int y) const
Public Member Functions inherited from Bitmap< K >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ MapBitmap()

template<class T1, class K, class T2 = T1>
MapBitmap< T1, K, T2 >::MapBitmap ( Bitmap< T1 > & bm,
Function< T2, K > & f )
inline

Member Function Documentation

◆ Collect()

template<class T1, class K, class T2 = T1>
void MapBitmap< T1, K, T2 >::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

template<class T1, class K, class T2 = T1>
void MapBitmap< T1, K, T2 >::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

template<class T1, class K, class T2 = T1>
K MapBitmap< T1, K, T2 >::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< K >.

◆ Prepare()

template<class T1, class K, class T2 = T1>
void MapBitmap< T1, K, T2 >::Prepare ( )
inlinevirtual

Implements Bitmap< K >.

◆ SizeX()

template<class T1, class K, class T2 = T1>
int MapBitmap< T1, K, T2 >::SizeX ( ) const
inlinevirtual

Implements Bitmap< K >.

◆ SizeY()

template<class T1, class K, class T2 = T1>
int MapBitmap< T1, K, T2 >::SizeY ( ) const
inlinevirtual

Implements Bitmap< K >.


The documentation for this class was generated from the following file: