GameApi 28
Library used by GameApi Builder tool
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MapBitmapToColor Class Reference

#include <Graph.hh>

Inheritance diagram for MapBitmapToColor:
Collaboration diagram for MapBitmapToColor:

Public Member Functions

 MapBitmapToColor (int value1, int value2, Color c1, Color c2, Bitmap< int > &bm)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
int SizeX () const
int SizeY () const
Color Map (int x, int y) const
Public Member Functions inherited from Bitmap< Color >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ MapBitmapToColor()

MapBitmapToColor::MapBitmapToColor ( int value1,
int value2,
Color c1,
Color c2,
Bitmap< int > & bm )
inline

Member Function Documentation

◆ Collect()

void MapBitmapToColor::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void MapBitmapToColor::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

Color MapBitmapToColor::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< Color >.

◆ Prepare()

void MapBitmapToColor::Prepare ( )
inlinevirtual

Implements Bitmap< Color >.

◆ SizeX()

int MapBitmapToColor::SizeX ( ) const
inlinevirtual

Implements Bitmap< Color >.

◆ SizeY()

int MapBitmapToColor::SizeY ( ) const
inlinevirtual

Implements Bitmap< Color >.


The documentation for this class was generated from the following file: