GameApi 28
Library used by GameApi Builder tool
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MarchingCubesInputData Class Referenceabstract

#include <GraphI.hh>

Public Member Functions

virtual ~MarchingCubesInputData ()
virtual int start_x () const =0
virtual int end_x () const =0
virtual int start_y () const =0
virtual int end_y () const =0
virtual int start_z () const =0
virtual int end_z () const =0
virtual int startcell_x () const =0
virtual int startcell_y () const =0
virtual int startcell_z () const =0
virtual bool Map (int x, int y, int z) const =0
virtual Vector gradient (int x, int y, int z) const =0

Constructor & Destructor Documentation

◆ ~MarchingCubesInputData()

virtual MarchingCubesInputData::~MarchingCubesInputData ( )
inlinevirtual

Member Function Documentation

◆ end_x()

virtual int MarchingCubesInputData::end_x ( ) const
pure virtual

◆ end_y()

virtual int MarchingCubesInputData::end_y ( ) const
pure virtual

◆ end_z()

virtual int MarchingCubesInputData::end_z ( ) const
pure virtual

◆ gradient()

virtual Vector MarchingCubesInputData::gradient ( int x,
int y,
int z ) const
pure virtual

◆ Map()

virtual bool MarchingCubesInputData::Map ( int x,
int y,
int z ) const
pure virtual

◆ start_x()

virtual int MarchingCubesInputData::start_x ( ) const
pure virtual

◆ start_y()

virtual int MarchingCubesInputData::start_y ( ) const
pure virtual

◆ start_z()

virtual int MarchingCubesInputData::start_z ( ) const
pure virtual

◆ startcell_x()

virtual int MarchingCubesInputData::startcell_x ( ) const
pure virtual

◆ startcell_y()

virtual int MarchingCubesInputData::startcell_y ( ) const
pure virtual

◆ startcell_z()

virtual int MarchingCubesInputData::startcell_z ( ) const
pure virtual

The documentation for this class was generated from the following file: