|
GameApi 28
Library used by GameApi Builder tool
|
This is the complete list of members for Matrix, including all inherited members.
| CartesianToSpherical(Point p) | Matrix | static |
| Determinant(const Matrix &m) | Matrix | static |
| Equal(Matrix m1, Matrix m2) | Matrix | inlinestatic |
| FindAxisAngle(const Matrix &m) | Matrix | static |
| get_translate() const | Matrix | inline |
| gluLookAt(Point eye, Point center, Vector up) | Matrix | static |
| has_nan(const Matrix &m) | Matrix | static |
| Identity() | Matrix | static |
| Interpolate(const Matrix &m1, const Matrix &m2, float t) | Matrix | static |
| Inverse(const Matrix &m) | Matrix | static |
| KeepRotation(const Matrix &m) | Matrix | static |
| matrix | Matrix | |
| MultiplyMatrix(const Matrix &m, int count) | Matrix | static |
| operator*(const Point &p, const Matrix &m) | Matrix | friend |
| operator*(const Vector &v, const Matrix &m) | Matrix | friend |
| operator*(const Matrix &m1, const Matrix &m2) | Matrix | friend |
| operator*=(float v) | Matrix | inline |
| operator*=(const Matrix &m) | Matrix | inline |
| operator+(const Matrix &m1, const Matrix &m2) | Matrix | friend |
| operator<<(std::ostream &o, const Matrix &m) | Matrix | friend |
| Ortho(float left, float right, float bottom, float top, float near, float far) | Matrix | static |
| Perspective(float fovy, float aspect, float near, float far) | Matrix | static |
| Perspective2(float left, float right, float bottom, float top, float near, float far) | Matrix | static |
| PerspectiveProjection(float dist) | Matrix | static |
| ProjectionTrans(float z_min) | Matrix | static |
| RotateAroundAxis(const Vector &v, float angle) | Matrix | static |
| RotateAroundAxisPoint(const Point &p, const Vector &v, float angle) | Matrix | static |
| Scale(float x, float y, float z) | Matrix | static |
| set_translate(Vector v) | Matrix | inline |
| SphericalToCartesian(SphericalPoint p) | Matrix | static |
| Translate(float x, float y, float z) | Matrix | static |
| Transpose(const Matrix &m) | Matrix | static |
| XRotation(float rot) | Matrix | static |
| YRotation(float rot) | Matrix | static |
| Zero() | Matrix | static |
| ZRotation(float rot) | Matrix | static |