GameApi 28
Library used by GameApi Builder tool
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MatrixCurveToCurveIn3d Class Reference

#include <Effect.hh>

Inheritance diagram for MatrixCurveToCurveIn3d:
Collaboration diagram for MatrixCurveToCurveIn3d:

Public Member Functions

 MatrixCurveToCurveIn3d (const MatrixCurve &curve, Vector v)
Point Index (float pos) const
float Size () const
Public Member Functions inherited from CurveIn3d
virtual ~CurveIn3d ()
Public Member Functions inherited from Curve< Point >
virtual ~Curve ()
Public Member Functions inherited from Array< float, Point >
virtual ~Array ()
Public Member Functions inherited from Function< float, Point >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< float, Point >
typedef float Domain
typedef Point CoDomain
Public Attributes inherited from Function< float, Point >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ MatrixCurveToCurveIn3d()

MatrixCurveToCurveIn3d::MatrixCurveToCurveIn3d ( const MatrixCurve & curve,
Vector v )
inline

Member Function Documentation

◆ Index()

Point MatrixCurveToCurveIn3d::Index ( float pos) const
inlinevirtual

◆ Size()

float MatrixCurveToCurveIn3d::Size ( ) const
inlinevirtual

Implements Array< float, Point >.


The documentation for this class was generated from the following file: