GameApi 28
Library used by GameApi Builder tool
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MatrixMovement Member List

This is the complete list of members for MatrixMovement, including all inherited members.

ColorFrame(float frame, int obj) const =0Movementpure virtual
draw_event(FrameLoopEvent &e)MatrixMovementinlinevirtual
draw_event(FrameLoopEvent &e)MatrixMovementinlinevirtual
draw_frame(DrawLoopEnv &e)MatrixMovementinlinevirtual
draw_frame(DrawLoopEnv &e)MatrixMovementinlinevirtual
event(MainLoopEvent &e)MatrixMovementinlinevirtual
event(MainLoopEvent &e)MatrixMovementinlinevirtual
frame(MainLoopEnv &e)MatrixMovementinlinevirtual
frame(MainLoopEnv &e)MatrixMovementinlinevirtual
get_whole_matrix(float time, float delta_time) constMatrixMovementinlinevirtual
get_whole_matrix(float time, float delta_time) constMatrixMovementinlinevirtual
MatrixMovement(Movement *next, Matrix m)MatrixMovementinline
MatrixMovement(Movement *next, Matrix m)MatrixMovementinline
NormalFrame(float frame, int obj) const =0Movementpure virtual
NumFrames() const =0Movementpure virtual
NumObjects(float frame) const =0Movementpure virtual
Position(float frame, int obj) constMovementinlinevirtual
set_matrix(Matrix mm)MatrixMovementinlinevirtual
set_matrix(Matrix mm)MatrixMovementinlinevirtual
TexFrame(float frame, int obj) const =0Movementpure virtual
Transform(float frame, int obj) constMovementinlinevirtual
VertexFrame(float frame, int obj) const =0Movementpure virtual
~Movement()Movementinlinevirtual