GameApi 28
Library used by GameApi Builder tool
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MaxCurve Class Reference

#include <Effect.hh>

Inheritance diagram for MaxCurve:
Collaboration diagram for MaxCurve:

Public Member Functions

 MaxCurve (Function< float, float > &f1, Function< float, float > &f2)
float Index (float x) const
Public Member Functions inherited from Function< float, float >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< float, float >
typedef float Domain
typedef float CoDomain
Public Attributes inherited from Function< float, float >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ MaxCurve()

MaxCurve::MaxCurve ( Function< float, float > & f1,
Function< float, float > & f2 )
inline

Member Function Documentation

◆ Index()

float MaxCurve::Index ( float x) const
inlinevirtual

The documentation for this class was generated from the following file: