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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for Mesh, including all inherited members.
| FacePoint(int framenum, int statenum, int face, int point) const =0 | Mesh | pure virtual |
| NumFaces(int framenum) const =0 | Mesh | pure virtual |
| NumFrames() const =0 | Mesh | pure virtual |
| NumPoints() const =0 | Mesh | pure virtual |
| NumStates() const =0 | Mesh | pure virtual |
| StateNum(int framenum, int face) const =0 | Mesh | pure virtual |
| ~Mesh() | Mesh | inlinevirtual |