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GameApi 28
Library used by GameApi Builder tool
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#include <Effect.hh>

Public Member Functions | |
| virtual int | NumFrames () const =0 |
| virtual int | NumFaces (int framenum) const =0 |
| virtual int | NumPoints () const =0 |
| virtual Point | FacePoint (int framenum, int statenum, int face, int point) const =0 |
| virtual int | NumStates () const =0 |
| virtual int | StateNum (int framenum, int face) const =0 |
| virtual | ~Mesh () |
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inlinevirtual |
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pure virtual |
Implemented in DynamicMesh, FaceArrayMesh, FaceInfoMesh, FrameArrayMesh, HexagonMesh, MeshToTriangles, RectangleMesh, and SpriteMesh.

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pure virtual |
Implemented in DynamicMesh, FaceArrayMesh, FaceInfoMesh, FrameArrayMesh, HexagonMesh, MeshToTriangles, RectangleMesh, SpriteMesh, and Stream3dMesh.

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pure virtual |
Implemented in DynamicMesh, FaceArrayMesh, FaceInfoMesh, FrameArrayMesh, HexagonMesh, MeshToTriangles, RectangleMesh, SpriteMesh, and Stream3dMesh.

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pure virtual |
Implemented in DynamicMesh, FaceArrayMesh, FaceInfoMesh, FrameArrayMesh, HexagonMesh, MeshToTriangles, RectangleMesh, SpriteMesh, and Stream3dMesh.

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pure virtual |
Implemented in DynamicMesh, FaceArrayMesh, FaceInfoMesh, FrameArrayMesh, HexagonMesh, MeshToTriangles, RectangleMesh, and SpriteMesh.
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pure virtual |
Implemented in DynamicMesh, FaceArrayMesh, FaceInfoMesh, FrameArrayMesh, HexagonMesh, MeshToTriangles, RectangleMesh, and SpriteMesh.