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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for MeshAnim, including all inherited members.
| Collect(CollectVisitor &vis)=0 | CollectInterface | pure virtual |
| Color(int face, int point, float time) const =0 | MeshAnim | pure virtual |
| EndTime() const =0 | MeshAnim | pure virtual |
| FirstFrame() | CollectInterface | inlinevirtual |
| HeavyPrepare()=0 | CollectInterface | pure virtual |
| Normal(int face, int point, float time) const =0 | MeshAnim | pure virtual |
| NumBlocks() const | CollectInterface | inlinevirtual |
| NumFaces() const =0 | MeshAnim | pure virtual |
| NumPoints(int face) const =0 | MeshAnim | pure virtual |
| Prepare()=0 | MeshAnim | pure virtual |
| StartTime() const =0 | MeshAnim | pure virtual |
| TexCoord(int face, int point, float time) const =0 | MeshAnim | pure virtual |
| TexCoord3(int face, int point, float time) const =0 | MeshAnim | pure virtual |
| Vertex(int face, int point, float time) const =0 | MeshAnim | pure virtual |
| ~CollectInterface() | CollectInterface | inlinevirtual |
| ~MeshAnim() | MeshAnim | inlinevirtual |