#include <GraphI.hh>
|
| virtual | ~MeshAnim () |
| virtual void | Prepare ()=0 |
| virtual int | NumFaces () const =0 |
| virtual int | NumPoints (int face) const =0 |
| virtual float | StartTime () const =0 |
| virtual float | EndTime () const =0 |
| virtual Point | Vertex (int face, int point, float time) const =0 |
| virtual unsigned int | Color (int face, int point, float time) const =0 |
| virtual Vector | Normal (int face, int point, float time) const =0 |
| virtual Point2d | TexCoord (int face, int point, float time) const =0 |
| virtual float | TexCoord3 (int face, int point, float time) const =0 |
| virtual | ~CollectInterface () |
| virtual void | Collect (CollectVisitor &vis)=0 |
| virtual int | NumBlocks () const |
| virtual void | HeavyPrepare ()=0 |
| virtual void | FirstFrame () |
◆ ~MeshAnim()
| virtual MeshAnim::~MeshAnim |
( |
| ) |
|
|
inlinevirtual |
◆ Color()
| virtual unsigned int MeshAnim::Color |
( |
int | face, |
|
|
int | point, |
|
|
float | time ) const |
|
pure virtual |
◆ EndTime()
| virtual float MeshAnim::EndTime |
( |
| ) |
const |
|
pure virtual |
◆ Normal()
| virtual Vector MeshAnim::Normal |
( |
int | face, |
|
|
int | point, |
|
|
float | time ) const |
|
pure virtual |
◆ NumFaces()
| virtual int MeshAnim::NumFaces |
( |
| ) |
const |
|
pure virtual |
◆ NumPoints()
| virtual int MeshAnim::NumPoints |
( |
int | face | ) |
const |
|
pure virtual |
◆ Prepare()
| virtual void MeshAnim::Prepare |
( |
| ) |
|
|
pure virtual |
◆ StartTime()
| virtual float MeshAnim::StartTime |
( |
| ) |
const |
|
pure virtual |
◆ TexCoord()
| virtual Point2d MeshAnim::TexCoord |
( |
int | face, |
|
|
int | point, |
|
|
float | time ) const |
|
pure virtual |
◆ TexCoord3()
| virtual float MeshAnim::TexCoord3 |
( |
int | face, |
|
|
int | point, |
|
|
float | time ) const |
|
pure virtual |
◆ Vertex()
| virtual Point MeshAnim::Vertex |
( |
int | face, |
|
|
int | point, |
|
|
float | time ) const |
|
pure virtual |
The documentation for this class was generated from the following file: