GameApi 28
Library used by GameApi Builder tool
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MeshColorsToTriangles Class Reference

#include <Effect.hh>

Inheritance diagram for MeshColorsToTriangles:
Collaboration diagram for MeshColorsToTriangles:

Public Member Functions

 MeshColorsToTriangles (MeshColors &n, bool b)
virtual int NumFrames () const
virtual unsigned int VertexColor (int framenum, int statenum, int face, int point) const
Public Member Functions inherited from MeshColors
virtual ~MeshColors ()

Constructor & Destructor Documentation

◆ MeshColorsToTriangles()

MeshColorsToTriangles::MeshColorsToTriangles ( MeshColors & n,
bool b )
inline

Member Function Documentation

◆ NumFrames()

virtual int MeshColorsToTriangles::NumFrames ( ) const
inlinevirtual

Reimplemented from MeshColors.

◆ VertexColor()

virtual unsigned int MeshColorsToTriangles::VertexColor ( int framenum,
int statenum,
int face,
int point ) const
inlinevirtual

Reimplemented from MeshColors.


The documentation for this class was generated from the following file: