GameApi 28
Library used by GameApi Builder tool
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MeshFaceCollection Member List

This is the complete list of members for MeshFaceCollection, including all inherited members.

Attrib(int face, int point, int id) constMeshFaceCollectioninlinevirtual
AttribI(int face, int point, int id) constMeshFaceCollectioninlinevirtual
BatchMap(int start_face, int end_face) constFaceCollectioninlinevirtual
Collect(CollectVisitor &vis)MeshFaceCollectioninlinevirtual
Color(int face, int point) constMeshFaceCollectioninlinevirtual
Duration() constFaceCollectioninlinevirtual
EndAttrib(int face, int point, int id) constFaceCollectioninlinevirtual
EndAttribI(int face, int point, int id) constFaceCollectioninlinevirtual
EndColor(int face, int point) constFaceCollectioninlinevirtual
EndFacePoint(int face, int point) constFaceCollectioninlinevirtual
EndPointNormal(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord3(int face, int point) constFaceCollectioninlinevirtual
FacePoint(int face, int point) constMeshFaceCollectioninlinevirtual
FaceTexture(int face) constFaceCollectioninlinevirtual
FirstFrame()CollectInterfaceinlinevirtual
GenTexture(int num)FaceCollectioninlinevirtual
GetBoundingBox(bool &success) constFaceCollectioninlinevirtual
GetObject(int o) constFaceCollectioninlinevirtual
has_attrib() constMeshFaceCollectioninlinevirtual
has_color() constMeshFaceCollectioninlinevirtual
has_normal() constMeshFaceCollectioninlinevirtual
has_skeleton() constMeshFaceCollectioninlinevirtual
has_texcoord() constMeshFaceCollectioninlinevirtual
HasBatchMap() constFaceCollectioninlinevirtual
HeavyPrepare()MeshFaceCollectioninlinevirtual
IsMatrixElem() constFaceCollectioninlinevirtual
IsTransparent() constFaceCollectioninlinevirtual
Joints(int face, int point) constFaceCollectioninlinevirtual
LightAmount(int face, int point) constFaceCollectioninlinevirtual
MeshFaceCollection(Mesh &mesh, int framenum)MeshFaceCollectioninline
MeshFaceCollection(Mesh &mesh, MeshTexCoords &coord, int framenum)MeshFaceCollectioninline
name() constMeshFaceCollectioninlinevirtual
NumBlocks() constCollectInterfaceinlinevirtual
NumFaces() constMeshFaceCollectioninlinevirtual
NumObjects() constFaceCollectioninlinevirtual
NumPoints(int face) constMeshFaceCollectioninlinevirtual
NumTextures() constFaceCollectioninlinevirtual
PointNormal(int face, int point) constMeshFaceCollectioninlinevirtual
Prepare()MeshFaceCollectioninlinevirtual
PrepareDone()FaceCollectioninlinevirtual
Ready() constFaceCollectioninlinevirtual
ReadyToPrepare() constFaceCollectioninlinevirtual
SetDoneCount(int i)FaceCollectioninlinevirtual
StartTime() constFaceCollectioninlinevirtual
TexCoord(int face, int point) constMeshFaceCollectioninlinevirtual
TexCoord3(int face, int point) constFaceCollectioninlinevirtual
TextureBuf(int num) constFaceCollectioninlinevirtual
Weights(int face, int point) constFaceCollectioninlinevirtual
~CollectInterface()CollectInterfaceinlinevirtual
~FaceCollection()FaceCollectioninlinevirtual