◆ MinFloatScene()
◆ BaseColor()
| virtual unsigned int MinFloatScene::BaseColor |
( |
Point | p | ) |
const |
|
inlinevirtual |
◆ Collect()
◆ DiffuseColor()
| virtual unsigned int MinFloatScene::DiffuseColor |
( |
Point | p | ) |
const |
|
inlinevirtual |
◆ EmissiveColor()
| virtual unsigned int MinFloatScene::EmissiveColor |
( |
Point | p | ) |
const |
|
inlinevirtual |
◆ execute()
| virtual Point MinFloatScene::execute |
( |
float | alfa, |
|
|
float | beta, |
|
|
bool & | found, |
|
|
Point | center, |
|
|
float | radius, |
|
|
int | maxiter, |
|
|
float | c ) const |
|
inlinevirtual |
◆ Field()
| virtual float MinFloatScene::Field |
( |
Point | p | ) |
const |
|
inlinevirtual |
◆ HeavyPrepare()
| virtual void MinFloatScene::HeavyPrepare |
( |
| ) |
|
|
inlinevirtual |
◆ MetalRoughnessColor()
| virtual unsigned int MinFloatScene::MetalRoughnessColor |
( |
Point | p | ) |
const |
|
inlinevirtual |
◆ NormalColor()
| virtual unsigned int MinFloatScene::NormalColor |
( |
Point | p | ) |
const |
|
inlinevirtual |
◆ OcculsionColor()
| virtual unsigned int MinFloatScene::OcculsionColor |
( |
Point | p | ) |
const |
|
inlinevirtual |
◆ Prepare()
| virtual void MinFloatScene::Prepare |
( |
| ) |
|
|
inlinevirtual |
◆ SheenColor()
| virtual unsigned int MinFloatScene::SheenColor |
( |
Point | p | ) |
const |
|
inlinevirtual |
◆ SpecGlossiColor()
| virtual unsigned int MinFloatScene::SpecGlossiColor |
( |
Point | p | ) |
const |
|
inlinevirtual |
The documentation for this class was generated from the following file: