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GameApi 28
Library used by GameApi Builder tool
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#include <Equalizer.hh>


Public Member Functions | |
| float | SizeX () const |
| float | SizeY () const |
| float | Map (float x, float y) const |
| Public Member Functions inherited from ContinuousBitmap< float > | |
| virtual void | Prepare ()=0 |
| virtual bool | ReadyToPrepare () const |
| virtual | ~ContinuousBitmap () |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual void | Collect (CollectVisitor &vis)=0 |
| virtual int | NumBlocks () const |
| virtual void | HeavyPrepare ()=0 |
| virtual void | FirstFrame () |
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inlinevirtual |
Implements ContinuousBitmap< float >.
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inlinevirtual |
Implements ContinuousBitmap< float >.
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inlinevirtual |
Implements ContinuousBitmap< float >.