GameApi 28
Library used by GameApi Builder tool
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MultiplicationTableI Class Reference

#include <Equalizer.hh>

Inheritance diagram for MultiplicationTableI:
Collaboration diagram for MultiplicationTableI:

Public Member Functions

int SizeX () const
int SizeY () const
int Map (int x, int y) const
Public Member Functions inherited from Bitmap< int >
virtual void Prepare ()=0
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Member Function Documentation

◆ Map()

int MultiplicationTableI::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< int >.

◆ SizeX()

int MultiplicationTableI::SizeX ( ) const
inlinevirtual

Implements Bitmap< int >.

◆ SizeY()

int MultiplicationTableI::SizeY ( ) const
inlinevirtual

Implements Bitmap< int >.


The documentation for this class was generated from the following file: