GameApi 28
Library used by GameApi Builder tool
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NetworkedFaceCollectionMTL Member List

This is the complete list of members for NetworkedFaceCollectionMTL, including all inherited members.

Attrib(int face, int point, int id) constNetworkedFaceCollectionMTLinlinevirtual
AttribI(int face, int point, int id) constNetworkedFaceCollectionMTLinlinevirtual
BatchMap(int start_face, int end_face) constFaceCollectioninlinevirtual
Collect(CollectVisitor &vis)NetworkedFaceCollectionMTLinlinevirtual
Color(int face, int point) constNetworkedFaceCollectionMTLinlinevirtual
Duration() constFaceCollectioninlinevirtual
EndAttrib(int face, int point, int id) constFaceCollectioninlinevirtual
EndAttribI(int face, int point, int id) constFaceCollectioninlinevirtual
EndColor(int face, int point) constFaceCollectioninlinevirtual
EndFacePoint(int face, int point) constNetworkedFaceCollectionMTLinlinevirtual
EndPointNormal(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord3(int face, int point) constFaceCollectioninlinevirtual
FacePoint(int face, int point) constNetworkedFaceCollectionMTLinlinevirtual
FaceTexture(int face) constNetworkedFaceCollectionMTLinlinevirtual
FirstFrame()CollectInterfaceinlinevirtual
GenTexture(int num)NetworkedFaceCollectionMTLinlinevirtual
GetBoundingBox(bool &success) constFaceCollectioninlinevirtual
GetObject(int o) constFaceCollectioninlinevirtual
has_attrib() constNetworkedFaceCollectionMTLinlinevirtual
has_color() constNetworkedFaceCollectionMTLinlinevirtual
has_normal() constNetworkedFaceCollectionMTLinlinevirtual
has_skeleton() constNetworkedFaceCollectionMTLinlinevirtual
has_texcoord() constNetworkedFaceCollectionMTLinlinevirtual
HasBatchMap() constFaceCollectioninlinevirtual
HeavyPrepare()NetworkedFaceCollectionMTLinlinevirtual
IsMatrixElem() constFaceCollectioninlinevirtual
IsTransparent() constFaceCollectioninlinevirtual
Joints(int face, int point) constFaceCollectioninlinevirtual
LightAmount(int face, int point) constFaceCollectioninlinevirtual
name() constNetworkedFaceCollectionMTLinlinevirtual
NetworkedFaceCollectionMTL(GameApi::Env &e, GameApi::EveryApi &ev, FaceCollection *empty, std::string url, std::string homepage, int count, std::vector< std::string > material_names, bool nr)NetworkedFaceCollectionMTLinline
NumBlocks() constCollectInterfaceinlinevirtual
NumFaces() constNetworkedFaceCollectionMTLinlinevirtual
NumObjects() constFaceCollectioninlinevirtual
NumPoints(int face) constNetworkedFaceCollectionMTLinlinevirtual
NumTextures() constNetworkedFaceCollectionMTLinlinevirtual
PointNormal(int face, int point) constNetworkedFaceCollectionMTLinlinevirtual
Prepare()NetworkedFaceCollectionMTLinlinevirtual
PrepareDone()FaceCollectioninlinevirtual
Ready() constFaceCollectioninlinevirtual
ReadyToPrepare() constFaceCollectioninlinevirtual
SetDoneCount(int i)FaceCollectioninlinevirtual
StartTime() constFaceCollectioninlinevirtual
TexCoord(int face, int point) constNetworkedFaceCollectionMTLinlinevirtual
TexCoord3(int face, int point) constNetworkedFaceCollectionMTLinlinevirtual
TextureBuf(int num) constNetworkedFaceCollectionMTLinlinevirtual
Weights(int face, int point) constFaceCollectioninlinevirtual
~CollectInterface()CollectInterfaceinlinevirtual
~FaceCollection()FaceCollectioninlinevirtual