GameApi 28
Library used by GameApi Builder tool
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NodeToZero Class Reference

#include <Graph.hh>

Inheritance diagram for NodeToZero:
Collaboration diagram for NodeToZero:

Public Member Functions

 NodeToZero (Bitmap< float > &bm, int x, int y)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
int SizeX () const
int SizeY () const
float Map (int x, int y) const
Public Member Functions inherited from Bitmap< float >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ NodeToZero()

NodeToZero::NodeToZero ( Bitmap< float > & bm,
int x,
int y )
inline

Member Function Documentation

◆ Collect()

void NodeToZero::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void NodeToZero::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

float NodeToZero::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< float >.

Here is the caller graph for this function:

◆ Prepare()

void NodeToZero::Prepare ( )
inlinevirtual

Implements Bitmap< float >.

◆ SizeX()

int NodeToZero::SizeX ( ) const
inlinevirtual

Implements Bitmap< float >.

◆ SizeY()

int NodeToZero::SizeY ( ) const
inlinevirtual

Implements Bitmap< float >.


The documentation for this class was generated from the following file: