GameApi 28
Library used by GameApi Builder tool
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NoiseVectors Class Reference
Inheritance diagram for NoiseVectors:
Collaboration diagram for NoiseVectors:

Public Member Functions

 NoiseVectors (int sx, int sy)
int SizeX () const
int SizeY () const
Color Map (int mx, int my) const
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
Public Member Functions inherited from Bitmap< Color >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ NoiseVectors()

NoiseVectors::NoiseVectors ( int sx,
int sy )
inline

Member Function Documentation

◆ Collect()

void NoiseVectors::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void NoiseVectors::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

Color NoiseVectors::Map ( int mx,
int my ) const
inlinevirtual

Implements Bitmap< Color >.

◆ Prepare()

void NoiseVectors::Prepare ( )
inlinevirtual

Implements Bitmap< Color >.

◆ SizeX()

int NoiseVectors::SizeX ( ) const
inlinevirtual

Implements Bitmap< Color >.

◆ SizeY()

int NoiseVectors::SizeY ( ) const
inlinevirtual

Implements Bitmap< Color >.


The documentation for this class was generated from the following file: