GameApi 28
Library used by GameApi Builder tool
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NormalMapping1 Class Reference

#include <Graph.hh>

Inheritance diagram for NormalMapping1:
Collaboration diagram for NormalMapping1:

Public Member Functions

 NormalMapping1 (SurfaceIn3d &surf, SurfaceIn3d &polys, int sizex, int sizey)
void Prepare ()
virtual int SizeX () const
virtual int SizeY () const
virtual Point Map (int x, int y) const
Public Member Functions inherited from Bitmap< Point >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ NormalMapping1()

NormalMapping1::NormalMapping1 ( SurfaceIn3d & surf,
SurfaceIn3d & polys,
int sizex,
int sizey )
inline

Member Function Documentation

◆ Map()

virtual Point NormalMapping1::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< Point >.

◆ Prepare()

void NormalMapping1::Prepare ( )
inlinevirtual

Implements Bitmap< Point >.

◆ SizeX()

virtual int NormalMapping1::SizeX ( ) const
inlinevirtual

Implements Bitmap< Point >.

◆ SizeY()

virtual int NormalMapping1::SizeY ( ) const
inlinevirtual

Implements Bitmap< Point >.


The documentation for this class was generated from the following file: