GameApi 28
Library used by GameApi Builder tool
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Object3dRender Member List

This is the complete list of members for Object3dRender, including all inherited members.

BatchMap(int start_x, int end_x, int start_y, int end_y) constBitmap< bool >inlinevirtual
Collect(CollectVisitor &vis)=0CollectInterfacepure virtual
FirstFrame()CollectInterfaceinlinevirtual
HasBatchMap() constBitmap< bool >inlinevirtual
HeavyPrepare()=0CollectInterfacepure virtual
IsDirectGltfImage() constBitmap< bool >inlinevirtual
Map(int x, int y) constObject3dRenderinlinevirtual
NumBlocks() constCollectInterfaceinlinevirtual
Object3dRender(VolumeObject &o, int sx, int sy, Point p, float min_z, float max_z)Object3dRenderinline
Prepare()Object3dRenderinlinevirtual
projection(Point p) constObject3dRenderinline
ReadyToPrepare() constBitmap< bool >inlinevirtual
render(Point p, float startz)Object3dRenderinline
SizeX() constObject3dRenderinlinevirtual
SizeY() constObject3dRenderinlinevirtual
~Bitmap()Bitmap< bool >inlinevirtual
~CollectInterface()CollectInterfaceinlinevirtual