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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for Object3dRender, including all inherited members.
| BatchMap(int start_x, int end_x, int start_y, int end_y) const | Bitmap< bool > | inlinevirtual |
| Collect(CollectVisitor &vis)=0 | CollectInterface | pure virtual |
| FirstFrame() | CollectInterface | inlinevirtual |
| HasBatchMap() const | Bitmap< bool > | inlinevirtual |
| HeavyPrepare()=0 | CollectInterface | pure virtual |
| IsDirectGltfImage() const | Bitmap< bool > | inlinevirtual |
| Map(int x, int y) const | Object3dRender | inlinevirtual |
| NumBlocks() const | CollectInterface | inlinevirtual |
| Object3dRender(VolumeObject &o, int sx, int sy, Point p, float min_z, float max_z) | Object3dRender | inline |
| Prepare() | Object3dRender | inlinevirtual |
| projection(Point p) const | Object3dRender | inline |
| ReadyToPrepare() const | Bitmap< bool > | inlinevirtual |
| render(Point p, float startz) | Object3dRender | inline |
| SizeX() const | Object3dRender | inlinevirtual |
| SizeY() const | Object3dRender | inlinevirtual |
| ~Bitmap() | Bitmap< bool > | inlinevirtual |
| ~CollectInterface() | CollectInterface | inlinevirtual |