GameApi 28
Library used by GameApi Builder tool
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Object3dRender Class Reference

#include <Graph.hh>

Inheritance diagram for Object3dRender:
Collaboration diagram for Object3dRender:

Public Member Functions

 Object3dRender (VolumeObject &o, int sx, int sy, Point p, float min_z, float max_z)
void Prepare ()
int SizeX () const
int SizeY () const
bool Map (int x, int y) const
Point2d projection (Point p) const
void render (Point p, float startz)
Public Member Functions inherited from Bitmap< bool >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ Object3dRender()

Object3dRender::Object3dRender ( VolumeObject & o,
int sx,
int sy,
Point p,
float min_z,
float max_z )
inline

Member Function Documentation

◆ Map()

bool Object3dRender::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< bool >.

◆ Prepare()

void Object3dRender::Prepare ( )
inlinevirtual

Implements Bitmap< bool >.

◆ projection()

Point2d Object3dRender::projection ( Point p) const
inline
Here is the caller graph for this function:

◆ render()

void Object3dRender::render ( Point p,
float startz )
inline

◆ SizeX()

int Object3dRender::SizeX ( ) const
inlinevirtual

Implements Bitmap< bool >.

◆ SizeY()

int Object3dRender::SizeY ( ) const
inlinevirtual

Implements Bitmap< bool >.


The documentation for this class was generated from the following file: