#include <Graph.hh>
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| | Object3dRender (VolumeObject &o, int sx, int sy, Point p, float min_z, float max_z) |
| void | Prepare () |
| int | SizeX () const |
| int | SizeY () const |
| bool | Map (int x, int y) const |
| Point2d | projection (Point p) const |
| void | render (Point p, float startz) |
| virtual bool | ReadyToPrepare () const |
| virtual | ~Bitmap () |
| virtual bool | IsDirectGltfImage () const |
| virtual bool | HasBatchMap () const |
| virtual BufferRef | BatchMap (int start_x, int end_x, int start_y, int end_y) const |
| virtual | ~CollectInterface () |
| virtual void | Collect (CollectVisitor &vis)=0 |
| virtual int | NumBlocks () const |
| virtual void | HeavyPrepare ()=0 |
| virtual void | FirstFrame () |
◆ Object3dRender()
| Object3dRender::Object3dRender |
( |
VolumeObject & | o, |
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int | sx, |
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int | sy, |
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Point | p, |
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float | min_z, |
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float | max_z ) |
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inline |
◆ Map()
| bool Object3dRender::Map |
( |
int | x, |
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int | y ) const |
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inlinevirtual |
◆ Prepare()
| void Object3dRender::Prepare |
( |
| ) |
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inlinevirtual |
◆ projection()
◆ render()
| void Object3dRender::render |
( |
Point | p, |
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float | startz ) |
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inline |
◆ SizeX()
| int Object3dRender::SizeX |
( |
| ) |
const |
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inlinevirtual |
◆ SizeY()
| int Object3dRender::SizeY |
( |
| ) |
const |
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inlinevirtual |
The documentation for this class was generated from the following file: