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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for OpenglApi, including all inherited members.
| cleanup() | OpenglApi | inlinevirtual |
| glActiveTexture(int a) | OpenglApi | inlinevirtual |
| glAlphaFunc(int i, float val) | OpenglApi | inlinevirtual |
| glAttachShader(int p, int h) | OpenglApi | inlinevirtual |
| glBegin(int) | OpenglLowApi | inlinevirtual |
| glBindAttribLocation(int p, int num, const char *data) | OpenglApi | inlinevirtual |
| glBindBuffer(int a, unsigned int data) | OpenglApi | inlinevirtual |
| glBindFragDataLocation(int p, int num, const char *data) | OpenglApi | inlinevirtual |
| glBindFramebuffer(int a, int fbo_id) | OpenglApi | inlinevirtual |
| glBindRenderbuffer(int a, int fbo_id) | OpenglApi | inlinevirtual |
| glBindTexture(int ID, int tex) | OpenglApi | inlinevirtual |
| glBindVertexArray(int vao) | OpenglApi | inlinevirtual |
| glBlendFunc(int val, int val2) | OpenglApi | inlinevirtual |
| glBufferData(int a, int size, const void *ptr, int static_draw) | OpenglApi | inlinevirtual |
| glBufferSubData(int a, int b, int c, const void *d) | OpenglApi | inlinevirtual |
| glCallList(int) | OpenglLowApi | inlinevirtual |
| glCheckFramebufferStatus(int i) | OpenglApi | inlinevirtual |
| glClear(int bits) | OpenglApi | inlinevirtual |
| glClearColor(float r, float g, float b, float a) | OpenglApi | inlinevirtual |
| glClearStencil(int val) | OpenglApi | inlinevirtual |
| glClientActiveTexture(int a) | OpenglApi | inlinevirtual |
| glColor3f(float, float, float) | OpenglLowApi | inlinevirtual |
| glColor4f(float r, float g, float b, float a) | OpenglApi | inlinevirtual |
| glColor4ub(int r, int g, int b, int a) | OpenglApi | inlinevirtual |
| glColorPointer(int, int, int, void *) | OpenglLowApi | inlinevirtual |
| glCompileShader(int h) | OpenglApi | inlinevirtual |
| glCopyTexImage2D(int ID, int a, int b, int c, int d, int e, int f, int ptr) | OpenglApi | inlinevirtual |
| glCreateProgram() | OpenglApi | inlinevirtual |
| glCreateShader(int shader) | OpenglApi | inlinevirtual |
| glCullFace(int i) | OpenglApi | inlinevirtual |
| glDebugMessageCallback(void(*f)(unsigned int source, unsigned int type, unsigned int id, unsigned int severity, int length, const char *message, const void *userParam), const void *userParam) | OpenglApi | inlinevirtual |
| glDebugMessageControl(unsigned int source, unsigned int type, unsigned int severity, int count, const unsigned int *ids, int enabled) | OpenglApi | inlinevirtual |
| glDeleteBuffers(int count, const unsigned int *buffers) | OpenglApi | inlinevirtual |
| glDeleteFrameBuffers(int i, unsigned int *fbo) | OpenglApi | inlinevirtual |
| glDeleteLists(int, int) | OpenglLowApi | inlinevirtual |
| glDeleteProgram(int p) | OpenglApi | inlinevirtual |
| glDeleteRenderBuffers(int i, unsigned int *rbo) | OpenglApi | inlinevirtual |
| glDeleteShader(int h) | OpenglApi | inlinevirtual |
| glDeleteTextures(int val, const unsigned int *tex) | OpenglApi | inlinevirtual |
| glDeleteVertexArrays(int count, unsigned int *vao) | OpenglApi | inlinevirtual |
| glDepthFunc(int i) | OpenglApi | inlinevirtual |
| glDepthMask(int a) | OpenglApi | inlinevirtual |
| glDetachShader(int p, int h) | OpenglApi | inlinevirtual |
| glDisable(int val) | OpenglApi | inlinevirtual |
| glDisableClientState(int) | OpenglLowApi | inlinevirtual |
| glDisableVertexAttribArray(int a) | OpenglApi | inlinevirtual |
| glDrawArrays(int tri, int a, unsigned int b) | OpenglApi | inlinevirtual |
| glDrawArraysInstanced(int tri, int a, unsigned int b, unsigned int c) | OpenglApi | inlinevirtual |
| glDrawBuffer(int s) | OpenglApi | inlinevirtual |
| glDrawBuffers(int n, const unsigned int *bufs) | OpenglApi | inlinevirtual |
| glDrawElements(int tri, int a, int type, void *indices) | OpenglApi | inlinevirtual |
| glDrawElementsInstanced(int tri, int a, int type, void *indices, int size) | OpenglApi | inlinevirtual |
| glEnable(int val) | OpenglApi | inlinevirtual |
| glEnableClientState(int a) | OpenglApi | inlinevirtual |
| glEnableVertexAttribArray(int a) | OpenglApi | inlinevirtual |
| glEnd() | OpenglLowApi | inlinevirtual |
| glEndList() | OpenglLowApi | inlinevirtual |
| glFinish() | OpenglApi | inlinevirtual |
| glFramebufferRenderbuffer(int a, int d, int r, unsigned int tex) | OpenglApi | inlinevirtual |
| glFramebufferTexture2D(int a, int b, int c, int d, int ptr) | OpenglApi | inlinevirtual |
| glFrontFace(int i) | OpenglApi | inlinevirtual |
| glGenBuffers(int i, unsigned int *buffers) | OpenglApi | inlinevirtual |
| glGenerateMipmap(int p) | OpenglApi | inlinevirtual |
| glGenFramebuffers(int i, unsigned int *fbo_id) | OpenglApi | inlinevirtual |
| glGenLists(int) | OpenglLowApi | inlinevirtual |
| glGenRenderbuffers(int i, unsigned int *rbo_id) | OpenglApi | inlinevirtual |
| glGenTextures(int val, unsigned int *tex) | OpenglApi | inlinevirtual |
| glGenVertexArrays(int i, unsigned int *arr) | OpenglApi | inlinevirtual |
| glGetAttribLocation(int program, const char *data) | OpenglApi | inlinevirtual |
| glGetError() | OpenglApi | inlinevirtual |
| glGetFloatv(int val, float *params) | OpenglApi | inlinevirtual |
| glGetIntegerv(int i, int *ptr) | OpenglApi | inlinevirtual |
| glGetProgramInfoLog(unsigned int p, int num, int *len, char *buf) | OpenglApi | inlinevirtual |
| glGetProgramiv(unsigned int p, int pname, int *params) | OpenglApi | inlinevirtual |
| glGetShaderInfoLog(unsigned int h, int val, int *length, char *buf) | OpenglApi | inlinevirtual |
| glGetShaderiv(int handle, int gl_compile_status, int *ptr) | OpenglApi | inlinevirtual |
| glGetString(int name) | OpenglApi | inlinevirtual |
| glGetTexImage(int a, int b, int rgba, int unsign_byte, void *ptr) | OpenglApi | inlinevirtual |
| glGetTexLevelParameteriv(int a, int b, int w, int *ptr) | OpenglApi | inlinevirtual |
| glGetUniformfv(int p, int loc, float *arr) | OpenglApi | inlinevirtual |
| glGetUniformLocation(int p, const char *data) | OpenglApi | inlinevirtual |
| glHint(int hint, int value) | OpenglApi | inlinevirtual |
| glLineWidth(float i) | OpenglApi | inlinevirtual |
| glLinkProgram(int p) | OpenglApi | inlinevirtual |
| glLoadIdentity() | OpenglApi | inlinevirtual |
| glMapBuffer(int a, int b) | OpenglApi | inlinevirtual |
| glMatrixLoadIdentityEXT(int i) | OpenglApi | inlinevirtual |
| glMatrixMode(int i) | OpenglApi | inlinevirtual |
| glMultMatrixf(float *mat) | OpenglApi | inlinevirtual |
| glNewList(int i, int k) | OpenglLowApi | inlinevirtual |
| glNormal3f(float, float, float) | OpenglLowApi | inlinevirtual |
| glNormalPointer(int, int, void *) | OpenglLowApi | inlinevirtual |
| glPolygonMode(int front_and_back, int gl_line) | OpenglApi | inlinevirtual |
| glPopMatrix() | OpenglApi | inlinevirtual |
| glProgramParameteriEXT(int p, int geom, int inputtype) | OpenglApi | inlinevirtual |
| glPushMatrix() | OpenglApi | inlinevirtual |
| glReadBuffer(int a) | OpenglApi | inlinevirtual |
| glReadPixels(int x, int y, int w, int h, int rgba, int mode, void *ptr) | OpenglApi | inlinevirtual |
| glRenderbufferStorage(int a, int d, int sx, int sy) | OpenglApi | inlinevirtual |
| glRotatef(float, float, float, float) | OpenglLowApi | inlinevirtual |
| glScissor(float x, float y, float w, float h) | OpenglApi | inlinevirtual |
| glShaderSource(int h, int c, const char **strings, int *lengths) | OpenglApi | inlinevirtual |
| glStencilFunc(int notequal, int a, int b) | OpenglApi | inlinevirtual |
| glStencilMask(int a) | OpenglApi | inlinevirtual |
| glStencilOp(int keep, int keep2, int repl) | OpenglApi | inlinevirtual |
| glTexCoord2f(float, float) | OpenglLowApi | inlinevirtual |
| glTexCoordPointer(int, int, int, void *) | OpenglLowApi | inlinevirtual |
| glTexEnvi(int a, int mode, int rep) | OpenglApi | inlinevirtual |
| glTexImage2D(int ID, int a, int b, unsigned int c, unsigned int d, int e, int f, int g, void *ptr) | OpenglApi | inlinevirtual |
| glTexParameteri(int ID, int a, int b) | OpenglApi | inlinevirtual |
| glTexStorage3D(int arr, int a, int flag, int w, int h, int layer_count) | OpenglApi | inlinevirtual |
| glTexSubImage2D(int ID, int a, int b, int bb, unsigned int c, unsigned int d, int e, int f, void *ptr) | OpenglApi | inlinevirtual |
| glTexSubImage3D(int arr, int a, int b, int c, int d, int e, int f, int g, int rgba, int unsig_byte, void *buffer) | OpenglApi | inlinevirtual |
| glTranslatef(float, float, float) | OpenglApi | inlinevirtual |
| glUniform1f(int loc, float val) | OpenglApi | inlinevirtual |
| glUniform1fv(int loc, int count, float *array) | OpenglApi | inlinevirtual |
| glUniform1i(int loc, int val) | OpenglApi | inlinevirtual |
| glUniform1iv(int loc, int count, int *array) | OpenglApi | inlinevirtual |
| glUniform2f(int loc, float val, float val2) | OpenglApi | inlinevirtual |
| glUniform3f(int loc, float val, float val2, float val3) | OpenglApi | inlinevirtual |
| glUniform3fv(int loc, int count, float *arr) | OpenglApi | inlinevirtual |
| glUniform4f(int loc, float val, float val2, float val3, float val4) | OpenglApi | inlinevirtual |
| glUniformMatrix4fv(int loc, unsigned int count, int boolean, const float *matrix) | OpenglApi | inlinevirtual |
| glUnmapBuffer(int a) | OpenglApi | inlinevirtual |
| glUseProgram(int p) | OpenglApi | inlinevirtual |
| glVertex3f(float, float, float) | OpenglLowApi | inlinevirtual |
| glVertexAttrib1f(int loc, float s) | OpenglLowApi | inlinevirtual |
| glVertexAttrib1s(int loc, short s) | OpenglLowApi | inlinevirtual |
| glVertexAttribDivisor(int a, int b) | OpenglApi | inlinevirtual |
| glVertexAttribIPointer(int a, int b, int gl_float, int boolean, const void *ptr) | OpenglApi | inlinevirtual |
| glVertexAttribPointer(int a, int b, int gl_float, int boolean, unsigned int c, const void *ptr) | OpenglApi | inlinevirtual |
| glVertexPointer(int, int, int, void *) | OpenglLowApi | inlinevirtual |
| glViewport(int x, int y, unsigned int w, unsigned int h) | OpenglApi | inlinevirtual |
| init() | OpenglApi | inlinevirtual |