GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
OpenglApi Member List

This is the complete list of members for OpenglApi, including all inherited members.

cleanup()OpenglApiinlinevirtual
glActiveTexture(int a)OpenglApiinlinevirtual
glAlphaFunc(int i, float val)OpenglApiinlinevirtual
glAttachShader(int p, int h)OpenglApiinlinevirtual
glBegin(int)OpenglLowApiinlinevirtual
glBindAttribLocation(int p, int num, const char *data)OpenglApiinlinevirtual
glBindBuffer(int a, unsigned int data)OpenglApiinlinevirtual
glBindFragDataLocation(int p, int num, const char *data)OpenglApiinlinevirtual
glBindFramebuffer(int a, int fbo_id)OpenglApiinlinevirtual
glBindRenderbuffer(int a, int fbo_id)OpenglApiinlinevirtual
glBindTexture(int ID, int tex)OpenglApiinlinevirtual
glBindVertexArray(int vao)OpenglApiinlinevirtual
glBlendFunc(int val, int val2)OpenglApiinlinevirtual
glBufferData(int a, int size, const void *ptr, int static_draw)OpenglApiinlinevirtual
glBufferSubData(int a, int b, int c, const void *d)OpenglApiinlinevirtual
glCallList(int)OpenglLowApiinlinevirtual
glCheckFramebufferStatus(int i)OpenglApiinlinevirtual
glClear(int bits)OpenglApiinlinevirtual
glClearColor(float r, float g, float b, float a)OpenglApiinlinevirtual
glClearStencil(int val)OpenglApiinlinevirtual
glClientActiveTexture(int a)OpenglApiinlinevirtual
glColor3f(float, float, float)OpenglLowApiinlinevirtual
glColor4f(float r, float g, float b, float a)OpenglApiinlinevirtual
glColor4ub(int r, int g, int b, int a)OpenglApiinlinevirtual
glColorPointer(int, int, int, void *)OpenglLowApiinlinevirtual
glCompileShader(int h)OpenglApiinlinevirtual
glCopyTexImage2D(int ID, int a, int b, int c, int d, int e, int f, int ptr)OpenglApiinlinevirtual
glCreateProgram()OpenglApiinlinevirtual
glCreateShader(int shader)OpenglApiinlinevirtual
glCullFace(int i)OpenglApiinlinevirtual
glDebugMessageCallback(void(*f)(unsigned int source, unsigned int type, unsigned int id, unsigned int severity, int length, const char *message, const void *userParam), const void *userParam)OpenglApiinlinevirtual
glDebugMessageControl(unsigned int source, unsigned int type, unsigned int severity, int count, const unsigned int *ids, int enabled)OpenglApiinlinevirtual
glDeleteBuffers(int count, const unsigned int *buffers)OpenglApiinlinevirtual
glDeleteFrameBuffers(int i, unsigned int *fbo)OpenglApiinlinevirtual
glDeleteLists(int, int)OpenglLowApiinlinevirtual
glDeleteProgram(int p)OpenglApiinlinevirtual
glDeleteRenderBuffers(int i, unsigned int *rbo)OpenglApiinlinevirtual
glDeleteShader(int h)OpenglApiinlinevirtual
glDeleteTextures(int val, const unsigned int *tex)OpenglApiinlinevirtual
glDeleteVertexArrays(int count, unsigned int *vao)OpenglApiinlinevirtual
glDepthFunc(int i)OpenglApiinlinevirtual
glDepthMask(int a)OpenglApiinlinevirtual
glDetachShader(int p, int h)OpenglApiinlinevirtual
glDisable(int val)OpenglApiinlinevirtual
glDisableClientState(int)OpenglLowApiinlinevirtual
glDisableVertexAttribArray(int a)OpenglApiinlinevirtual
glDrawArrays(int tri, int a, unsigned int b)OpenglApiinlinevirtual
glDrawArraysInstanced(int tri, int a, unsigned int b, unsigned int c)OpenglApiinlinevirtual
glDrawBuffer(int s)OpenglApiinlinevirtual
glDrawBuffers(int n, const unsigned int *bufs)OpenglApiinlinevirtual
glDrawElements(int tri, int a, int type, void *indices)OpenglApiinlinevirtual
glDrawElementsInstanced(int tri, int a, int type, void *indices, int size)OpenglApiinlinevirtual
glEnable(int val)OpenglApiinlinevirtual
glEnableClientState(int a)OpenglApiinlinevirtual
glEnableVertexAttribArray(int a)OpenglApiinlinevirtual
glEnd()OpenglLowApiinlinevirtual
glEndList()OpenglLowApiinlinevirtual
glFinish()OpenglApiinlinevirtual
glFramebufferRenderbuffer(int a, int d, int r, unsigned int tex)OpenglApiinlinevirtual
glFramebufferTexture2D(int a, int b, int c, int d, int ptr)OpenglApiinlinevirtual
glFrontFace(int i)OpenglApiinlinevirtual
glGenBuffers(int i, unsigned int *buffers)OpenglApiinlinevirtual
glGenerateMipmap(int p)OpenglApiinlinevirtual
glGenFramebuffers(int i, unsigned int *fbo_id)OpenglApiinlinevirtual
glGenLists(int)OpenglLowApiinlinevirtual
glGenRenderbuffers(int i, unsigned int *rbo_id)OpenglApiinlinevirtual
glGenTextures(int val, unsigned int *tex)OpenglApiinlinevirtual
glGenVertexArrays(int i, unsigned int *arr)OpenglApiinlinevirtual
glGetAttribLocation(int program, const char *data)OpenglApiinlinevirtual
glGetError()OpenglApiinlinevirtual
glGetFloatv(int val, float *params)OpenglApiinlinevirtual
glGetIntegerv(int i, int *ptr)OpenglApiinlinevirtual
glGetProgramInfoLog(unsigned int p, int num, int *len, char *buf)OpenglApiinlinevirtual
glGetProgramiv(unsigned int p, int pname, int *params)OpenglApiinlinevirtual
glGetShaderInfoLog(unsigned int h, int val, int *length, char *buf)OpenglApiinlinevirtual
glGetShaderiv(int handle, int gl_compile_status, int *ptr)OpenglApiinlinevirtual
glGetString(int name)OpenglApiinlinevirtual
glGetTexImage(int a, int b, int rgba, int unsign_byte, void *ptr)OpenglApiinlinevirtual
glGetTexLevelParameteriv(int a, int b, int w, int *ptr)OpenglApiinlinevirtual
glGetUniformfv(int p, int loc, float *arr)OpenglApiinlinevirtual
glGetUniformLocation(int p, const char *data)OpenglApiinlinevirtual
glHint(int hint, int value)OpenglApiinlinevirtual
glLineWidth(float i)OpenglApiinlinevirtual
glLinkProgram(int p)OpenglApiinlinevirtual
glLoadIdentity()OpenglApiinlinevirtual
glMapBuffer(int a, int b)OpenglApiinlinevirtual
glMatrixLoadIdentityEXT(int i)OpenglApiinlinevirtual
glMatrixMode(int i)OpenglApiinlinevirtual
glMultMatrixf(float *mat)OpenglApiinlinevirtual
glNewList(int i, int k)OpenglLowApiinlinevirtual
glNormal3f(float, float, float)OpenglLowApiinlinevirtual
glNormalPointer(int, int, void *)OpenglLowApiinlinevirtual
glPolygonMode(int front_and_back, int gl_line)OpenglApiinlinevirtual
glPopMatrix()OpenglApiinlinevirtual
glProgramParameteriEXT(int p, int geom, int inputtype)OpenglApiinlinevirtual
glPushMatrix()OpenglApiinlinevirtual
glReadBuffer(int a)OpenglApiinlinevirtual
glReadPixels(int x, int y, int w, int h, int rgba, int mode, void *ptr)OpenglApiinlinevirtual
glRenderbufferStorage(int a, int d, int sx, int sy)OpenglApiinlinevirtual
glRotatef(float, float, float, float)OpenglLowApiinlinevirtual
glScissor(float x, float y, float w, float h)OpenglApiinlinevirtual
glShaderSource(int h, int c, const char **strings, int *lengths)OpenglApiinlinevirtual
glStencilFunc(int notequal, int a, int b)OpenglApiinlinevirtual
glStencilMask(int a)OpenglApiinlinevirtual
glStencilOp(int keep, int keep2, int repl)OpenglApiinlinevirtual
glTexCoord2f(float, float)OpenglLowApiinlinevirtual
glTexCoordPointer(int, int, int, void *)OpenglLowApiinlinevirtual
glTexEnvi(int a, int mode, int rep)OpenglApiinlinevirtual
glTexImage2D(int ID, int a, int b, unsigned int c, unsigned int d, int e, int f, int g, void *ptr)OpenglApiinlinevirtual
glTexParameteri(int ID, int a, int b)OpenglApiinlinevirtual
glTexStorage3D(int arr, int a, int flag, int w, int h, int layer_count)OpenglApiinlinevirtual
glTexSubImage2D(int ID, int a, int b, int bb, unsigned int c, unsigned int d, int e, int f, void *ptr)OpenglApiinlinevirtual
glTexSubImage3D(int arr, int a, int b, int c, int d, int e, int f, int g, int rgba, int unsig_byte, void *buffer)OpenglApiinlinevirtual
glTranslatef(float, float, float)OpenglApiinlinevirtual
glUniform1f(int loc, float val)OpenglApiinlinevirtual
glUniform1fv(int loc, int count, float *array)OpenglApiinlinevirtual
glUniform1i(int loc, int val)OpenglApiinlinevirtual
glUniform1iv(int loc, int count, int *array)OpenglApiinlinevirtual
glUniform2f(int loc, float val, float val2)OpenglApiinlinevirtual
glUniform3f(int loc, float val, float val2, float val3)OpenglApiinlinevirtual
glUniform3fv(int loc, int count, float *arr)OpenglApiinlinevirtual
glUniform4f(int loc, float val, float val2, float val3, float val4)OpenglApiinlinevirtual
glUniformMatrix4fv(int loc, unsigned int count, int boolean, const float *matrix)OpenglApiinlinevirtual
glUnmapBuffer(int a)OpenglApiinlinevirtual
glUseProgram(int p)OpenglApiinlinevirtual
glVertex3f(float, float, float)OpenglLowApiinlinevirtual
glVertexAttrib1f(int loc, float s)OpenglLowApiinlinevirtual
glVertexAttrib1s(int loc, short s)OpenglLowApiinlinevirtual
glVertexAttribDivisor(int a, int b)OpenglApiinlinevirtual
glVertexAttribIPointer(int a, int b, int gl_float, int boolean, const void *ptr)OpenglApiinlinevirtual
glVertexAttribPointer(int a, int b, int gl_float, int boolean, unsigned int c, const void *ptr)OpenglApiinlinevirtual
glVertexPointer(int, int, int, void *)OpenglLowApiinlinevirtual
glViewport(int x, int y, unsigned int w, unsigned int h)OpenglApiinlinevirtual
init()OpenglApiinlinevirtual