GameApi 28
Library used by GameApi Builder tool
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OpenglLowApi Member List

This is the complete list of members for OpenglLowApi, including all inherited members.

cleanup()=0OpenglLowApipure virtual
glActiveTexture(int a)=0OpenglLowApipure virtual
glAlphaFunc(int i, float val)=0OpenglLowApipure virtual
glAttachShader(int p, int h)=0OpenglLowApipure virtual
glBegin(int)OpenglLowApiinlinevirtual
glBindAttribLocation(int p, int num, const char *data)=0OpenglLowApipure virtual
glBindBuffer(int a, unsigned int data)=0OpenglLowApipure virtual
glBindFragDataLocation(int p, int num, const char *data)=0OpenglLowApipure virtual
glBindFramebuffer(int a, int fbo_id)=0OpenglLowApipure virtual
glBindRenderbuffer(int a, int fbo_id)=0OpenglLowApipure virtual
glBindTexture(int ID, int tex)=0OpenglLowApipure virtual
glBindVertexArray(int vao)=0OpenglLowApipure virtual
glBlendFunc(int val, int val2)=0OpenglLowApipure virtual
glBufferData(int a, int size, const void *ptr, int static_draw)=0OpenglLowApipure virtual
glBufferSubData(int a, int, int, const void *)=0OpenglLowApipure virtual
glCallList(int)OpenglLowApiinlinevirtual
glCheckFramebufferStatus(int id)=0OpenglLowApipure virtual
glClear(int bits)=0OpenglLowApipure virtual
glClearColor(float r, float g, float b, float a)=0OpenglLowApipure virtual
glClearStencil(int val)=0OpenglLowApipure virtual
glClientActiveTexture(int a)=0OpenglLowApipure virtual
glColor3f(float, float, float)OpenglLowApiinlinevirtual
glColor4f(float r, float g, float b, float a)=0OpenglLowApipure virtual
glColor4ub(int r, int g, int b, int a)=0OpenglLowApipure virtual
glColorPointer(int, int, int, void *)OpenglLowApiinlinevirtual
glCompileShader(int h)=0OpenglLowApipure virtual
glCopyTexImage2D(int ID, int, int, int, int, int, int, int ptr)=0OpenglLowApipure virtual
glCreateProgram()=0OpenglLowApipure virtual
glCreateShader(int shader)=0OpenglLowApipure virtual
glCullFace(int mode)=0OpenglLowApipure virtual
glDebugMessageCallback(void(*)(unsigned int source, unsigned int type, unsigned int id, unsigned int severity, int length, const char *message, const void *userParam), const void *userParam)=0OpenglLowApipure virtual
glDebugMessageControl(unsigned int source, unsigned int type, unsigned int severity, int count, const unsigned int *ids, int enabled)=0OpenglLowApipure virtual
glDeleteBuffers(int count, const unsigned int *buffers)=0OpenglLowApipure virtual
glDeleteFrameBuffers(int i, unsigned int *fbo)=0OpenglLowApipure virtual
glDeleteLists(int, int)OpenglLowApiinlinevirtual
glDeleteProgram(int p)=0OpenglLowApipure virtual
glDeleteRenderBuffers(int i, unsigned int *rbo)=0OpenglLowApipure virtual
glDeleteShader(int h)=0OpenglLowApipure virtual
glDeleteTextures(int val, const unsigned int *tex)=0OpenglLowApipure virtual
glDeleteVertexArrays(int count, unsigned int *vao)=0OpenglLowApipure virtual
glDepthFunc(int i)=0OpenglLowApipure virtual
glDepthMask(int a)=0OpenglLowApipure virtual
glDetachShader(int p, int h)=0OpenglLowApipure virtual
glDisable(int val)=0OpenglLowApipure virtual
glDisableClientState(int)OpenglLowApiinlinevirtual
glDisableVertexAttribArray(int a)=0OpenglLowApipure virtual
glDrawArrays(int tri, int, unsigned int)=0OpenglLowApipure virtual
glDrawArraysInstanced(int tri, int, unsigned int, unsigned int)=0OpenglLowApipure virtual
glDrawBuffer(int s)=0OpenglLowApipure virtual
glDrawBuffers(int n, const unsigned int *bufs)=0OpenglLowApipure virtual
glDrawElements(int tri, int a, int type, void *indices)=0OpenglLowApipure virtual
glDrawElementsInstanced(int tri, int a, int type, void *indices, int size)=0OpenglLowApipure virtual
glEnable(int val)=0OpenglLowApipure virtual
glEnableClientState(int a)=0OpenglLowApipure virtual
glEnableVertexAttribArray(int a)=0OpenglLowApipure virtual
glEnd()OpenglLowApiinlinevirtual
glEndList()OpenglLowApiinlinevirtual
glFinish()=0OpenglLowApipure virtual
glFramebufferRenderbuffer(int a, int d, int r, unsigned int tex)=0OpenglLowApipure virtual
glFramebufferTexture2D(int i, int atth, int tex2d, int tex, int ptr)=0OpenglLowApipure virtual
glFrontFace(int mode)=0OpenglLowApipure virtual
glGenBuffers(int i, unsigned int *buffers)=0OpenglLowApipure virtual
glGenerateMipmap(int p)=0OpenglLowApipure virtual
glGenFramebuffers(int i, unsigned int *fbo_id)=0OpenglLowApipure virtual
glGenLists(int)OpenglLowApiinlinevirtual
glGenRenderbuffers(int i, unsigned int *rbo_id)=0OpenglLowApipure virtual
glGenTextures(int val, unsigned int *tex)=0OpenglLowApipure virtual
glGenVertexArrays(int i, unsigned int *arr)=0OpenglLowApipure virtual
glGetAttribLocation(int p, const char *data)=0OpenglLowApipure virtual
glGetError()=0OpenglLowApipure virtual
glGetFloatv(int val, float *params)=0OpenglLowApipure virtual
glGetIntegerv(int p, int *ptr)=0OpenglLowApipure virtual
glGetProgramInfoLog(unsigned int p, int num, int *len, char *buf)=0OpenglLowApipure virtual
glGetShaderInfoLog(unsigned int h, int val, int *length, char *buf)=0OpenglLowApipure virtual
glGetShaderiv(int handle, int gl_compile_status, int *ptr)=0OpenglLowApipure virtual
glGetString(int name)=0OpenglLowApipure virtual
glGetTexImage(int a, int, int rgba, int unsign_byte, void *ptr)=0OpenglLowApipure virtual
glGetTexLevelParameteriv(int a, int, int w, int *ptr)=0OpenglLowApipure virtual
glGetUniformfv(int p, int loc, float *arr)=0OpenglLowApipure virtual
glGetUniformLocation(int p, const char *data)=0OpenglLowApipure virtual
glHint(int hint, int value)=0OpenglLowApipure virtual
glLineWidth(float i)=0OpenglLowApipure virtual
glLinkProgram(int p)=0OpenglLowApipure virtual
glLoadIdentity()=0OpenglLowApipure virtual
glMapBuffer(int a, int b)=0OpenglLowApipure virtual
glMatrixLoadIdentityEXT(int i)=0OpenglLowApipure virtual
glMatrixMode(int i)=0OpenglLowApipure virtual
glMultMatrixf(float *mat)=0OpenglLowApipure virtual
glNewList(int i, int k)OpenglLowApiinlinevirtual
glNormal3f(float, float, float)OpenglLowApiinlinevirtual
glNormalPointer(int, int, void *)OpenglLowApiinlinevirtual
glPolygonMode(int front_and_back, int gl_line)=0OpenglLowApipure virtual
glPopMatrix()=0OpenglLowApipure virtual
glProgramParameteriEXT(int p, int geom, int inputtype)=0OpenglLowApipure virtual
glPushMatrix()=0OpenglLowApipure virtual
glReadBuffer(int a)=0OpenglLowApipure virtual
glReadPixels(int x, int y, int w, int h, int rgba, int mode, void *ptr)=0OpenglLowApipure virtual
glRenderbufferStorage(int a, int d, int sx, int sy)=0OpenglLowApipure virtual
glRotatef(float, float, float, float)OpenglLowApiinlinevirtual
glScissor(float x, float y, float w, float h)=0OpenglLowApipure virtual
glShaderSource(int h, int c, const char **strings, int *lengths)=0OpenglLowApipure virtual
glStencilFunc(int notequal, int, int)=0OpenglLowApipure virtual
glStencilMask(int a)=0OpenglLowApipure virtual
glStencilOp(int keep, int keep2, int repl)=0OpenglLowApipure virtual
glTexCoord2f(float, float)OpenglLowApiinlinevirtual
glTexCoordPointer(int, int, int, void *)OpenglLowApiinlinevirtual
glTexEnvi(int a, int mode, int rep)=0OpenglLowApipure virtual
glTexImage2D(int ID, int, int, unsigned int, unsigned int, int, int, int, void *ptr)=0OpenglLowApipure virtual
glTexParameteri(int ID, int, int)=0OpenglLowApipure virtual
glTexStorage3D(int arr, int, int flag, int w, int h, int layer_count)=0OpenglLowApipure virtual
glTexSubImage2D(int ID, int, int, int, unsigned int, unsigned int, int, int, void *ptr)=0OpenglLowApipure virtual
glTexSubImage3D(int arr, int, int, int, int, int, int, int, int rgba, int unsig_byte, void *buffer)=0OpenglLowApipure virtual
glTranslatef(float, float, float)=0OpenglLowApipure virtual
glUniform1f(int loc, float val)=0OpenglLowApipure virtual
glUniform1fv(int loc, int count, float *array)=0OpenglLowApipure virtual
glUniform1i(int loc, int val)=0OpenglLowApipure virtual
glUniform1iv(int loc, int count, int *array)=0OpenglLowApipure virtual
glUniform2f(int loc, float val, float val2)=0OpenglLowApipure virtual
glUniform3f(int loc, float val, float val2, float val3)=0OpenglLowApipure virtual
glUniform3fv(int loc, int count, float *arr)=0OpenglLowApipure virtual
glUniform4f(int loc, float val, float val2, float val3, float val4)=0OpenglLowApipure virtual
glUniformMatrix4fv(int loc, unsigned int count, int boolean, const float *matrix)=0OpenglLowApipure virtual
glUnmapBuffer(int a)=0OpenglLowApipure virtual
glUseProgram(int p)=0OpenglLowApipure virtual
glVertex3f(float, float, float)OpenglLowApiinlinevirtual
glVertexAttrib1f(int loc, float s)OpenglLowApiinlinevirtual
glVertexAttrib1s(int loc, short s)OpenglLowApiinlinevirtual
glVertexAttribDivisor(int, int)=0OpenglLowApipure virtual
glVertexAttribIPointer(int, int, int gl_float, int boolean, const void *ptr)=0OpenglLowApipure virtual
glVertexAttribPointer(int, int, int gl_float, int boolean, unsigned int, const void *ptr)=0OpenglLowApipure virtual
glVertexPointer(int, int, int, void *)OpenglLowApiinlinevirtual
glViewport(int x, int y, unsigned int w, unsigned int h)=0OpenglLowApipure virtual
init()=0OpenglLowApipure virtual