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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for OpenglLowApi, including all inherited members.
| cleanup()=0 | OpenglLowApi | pure virtual |
| glActiveTexture(int a)=0 | OpenglLowApi | pure virtual |
| glAlphaFunc(int i, float val)=0 | OpenglLowApi | pure virtual |
| glAttachShader(int p, int h)=0 | OpenglLowApi | pure virtual |
| glBegin(int) | OpenglLowApi | inlinevirtual |
| glBindAttribLocation(int p, int num, const char *data)=0 | OpenglLowApi | pure virtual |
| glBindBuffer(int a, unsigned int data)=0 | OpenglLowApi | pure virtual |
| glBindFragDataLocation(int p, int num, const char *data)=0 | OpenglLowApi | pure virtual |
| glBindFramebuffer(int a, int fbo_id)=0 | OpenglLowApi | pure virtual |
| glBindRenderbuffer(int a, int fbo_id)=0 | OpenglLowApi | pure virtual |
| glBindTexture(int ID, int tex)=0 | OpenglLowApi | pure virtual |
| glBindVertexArray(int vao)=0 | OpenglLowApi | pure virtual |
| glBlendFunc(int val, int val2)=0 | OpenglLowApi | pure virtual |
| glBufferData(int a, int size, const void *ptr, int static_draw)=0 | OpenglLowApi | pure virtual |
| glBufferSubData(int a, int, int, const void *)=0 | OpenglLowApi | pure virtual |
| glCallList(int) | OpenglLowApi | inlinevirtual |
| glCheckFramebufferStatus(int id)=0 | OpenglLowApi | pure virtual |
| glClear(int bits)=0 | OpenglLowApi | pure virtual |
| glClearColor(float r, float g, float b, float a)=0 | OpenglLowApi | pure virtual |
| glClearStencil(int val)=0 | OpenglLowApi | pure virtual |
| glClientActiveTexture(int a)=0 | OpenglLowApi | pure virtual |
| glColor3f(float, float, float) | OpenglLowApi | inlinevirtual |
| glColor4f(float r, float g, float b, float a)=0 | OpenglLowApi | pure virtual |
| glColor4ub(int r, int g, int b, int a)=0 | OpenglLowApi | pure virtual |
| glColorPointer(int, int, int, void *) | OpenglLowApi | inlinevirtual |
| glCompileShader(int h)=0 | OpenglLowApi | pure virtual |
| glCopyTexImage2D(int ID, int, int, int, int, int, int, int ptr)=0 | OpenglLowApi | pure virtual |
| glCreateProgram()=0 | OpenglLowApi | pure virtual |
| glCreateShader(int shader)=0 | OpenglLowApi | pure virtual |
| glCullFace(int mode)=0 | OpenglLowApi | pure virtual |
| glDebugMessageCallback(void(*)(unsigned int source, unsigned int type, unsigned int id, unsigned int severity, int length, const char *message, const void *userParam), const void *userParam)=0 | OpenglLowApi | pure virtual |
| glDebugMessageControl(unsigned int source, unsigned int type, unsigned int severity, int count, const unsigned int *ids, int enabled)=0 | OpenglLowApi | pure virtual |
| glDeleteBuffers(int count, const unsigned int *buffers)=0 | OpenglLowApi | pure virtual |
| glDeleteFrameBuffers(int i, unsigned int *fbo)=0 | OpenglLowApi | pure virtual |
| glDeleteLists(int, int) | OpenglLowApi | inlinevirtual |
| glDeleteProgram(int p)=0 | OpenglLowApi | pure virtual |
| glDeleteRenderBuffers(int i, unsigned int *rbo)=0 | OpenglLowApi | pure virtual |
| glDeleteShader(int h)=0 | OpenglLowApi | pure virtual |
| glDeleteTextures(int val, const unsigned int *tex)=0 | OpenglLowApi | pure virtual |
| glDeleteVertexArrays(int count, unsigned int *vao)=0 | OpenglLowApi | pure virtual |
| glDepthFunc(int i)=0 | OpenglLowApi | pure virtual |
| glDepthMask(int a)=0 | OpenglLowApi | pure virtual |
| glDetachShader(int p, int h)=0 | OpenglLowApi | pure virtual |
| glDisable(int val)=0 | OpenglLowApi | pure virtual |
| glDisableClientState(int) | OpenglLowApi | inlinevirtual |
| glDisableVertexAttribArray(int a)=0 | OpenglLowApi | pure virtual |
| glDrawArrays(int tri, int, unsigned int)=0 | OpenglLowApi | pure virtual |
| glDrawArraysInstanced(int tri, int, unsigned int, unsigned int)=0 | OpenglLowApi | pure virtual |
| glDrawBuffer(int s)=0 | OpenglLowApi | pure virtual |
| glDrawBuffers(int n, const unsigned int *bufs)=0 | OpenglLowApi | pure virtual |
| glDrawElements(int tri, int a, int type, void *indices)=0 | OpenglLowApi | pure virtual |
| glDrawElementsInstanced(int tri, int a, int type, void *indices, int size)=0 | OpenglLowApi | pure virtual |
| glEnable(int val)=0 | OpenglLowApi | pure virtual |
| glEnableClientState(int a)=0 | OpenglLowApi | pure virtual |
| glEnableVertexAttribArray(int a)=0 | OpenglLowApi | pure virtual |
| glEnd() | OpenglLowApi | inlinevirtual |
| glEndList() | OpenglLowApi | inlinevirtual |
| glFinish()=0 | OpenglLowApi | pure virtual |
| glFramebufferRenderbuffer(int a, int d, int r, unsigned int tex)=0 | OpenglLowApi | pure virtual |
| glFramebufferTexture2D(int i, int atth, int tex2d, int tex, int ptr)=0 | OpenglLowApi | pure virtual |
| glFrontFace(int mode)=0 | OpenglLowApi | pure virtual |
| glGenBuffers(int i, unsigned int *buffers)=0 | OpenglLowApi | pure virtual |
| glGenerateMipmap(int p)=0 | OpenglLowApi | pure virtual |
| glGenFramebuffers(int i, unsigned int *fbo_id)=0 | OpenglLowApi | pure virtual |
| glGenLists(int) | OpenglLowApi | inlinevirtual |
| glGenRenderbuffers(int i, unsigned int *rbo_id)=0 | OpenglLowApi | pure virtual |
| glGenTextures(int val, unsigned int *tex)=0 | OpenglLowApi | pure virtual |
| glGenVertexArrays(int i, unsigned int *arr)=0 | OpenglLowApi | pure virtual |
| glGetAttribLocation(int p, const char *data)=0 | OpenglLowApi | pure virtual |
| glGetError()=0 | OpenglLowApi | pure virtual |
| glGetFloatv(int val, float *params)=0 | OpenglLowApi | pure virtual |
| glGetIntegerv(int p, int *ptr)=0 | OpenglLowApi | pure virtual |
| glGetProgramInfoLog(unsigned int p, int num, int *len, char *buf)=0 | OpenglLowApi | pure virtual |
| glGetShaderInfoLog(unsigned int h, int val, int *length, char *buf)=0 | OpenglLowApi | pure virtual |
| glGetShaderiv(int handle, int gl_compile_status, int *ptr)=0 | OpenglLowApi | pure virtual |
| glGetString(int name)=0 | OpenglLowApi | pure virtual |
| glGetTexImage(int a, int, int rgba, int unsign_byte, void *ptr)=0 | OpenglLowApi | pure virtual |
| glGetTexLevelParameteriv(int a, int, int w, int *ptr)=0 | OpenglLowApi | pure virtual |
| glGetUniformfv(int p, int loc, float *arr)=0 | OpenglLowApi | pure virtual |
| glGetUniformLocation(int p, const char *data)=0 | OpenglLowApi | pure virtual |
| glHint(int hint, int value)=0 | OpenglLowApi | pure virtual |
| glLineWidth(float i)=0 | OpenglLowApi | pure virtual |
| glLinkProgram(int p)=0 | OpenglLowApi | pure virtual |
| glLoadIdentity()=0 | OpenglLowApi | pure virtual |
| glMapBuffer(int a, int b)=0 | OpenglLowApi | pure virtual |
| glMatrixLoadIdentityEXT(int i)=0 | OpenglLowApi | pure virtual |
| glMatrixMode(int i)=0 | OpenglLowApi | pure virtual |
| glMultMatrixf(float *mat)=0 | OpenglLowApi | pure virtual |
| glNewList(int i, int k) | OpenglLowApi | inlinevirtual |
| glNormal3f(float, float, float) | OpenglLowApi | inlinevirtual |
| glNormalPointer(int, int, void *) | OpenglLowApi | inlinevirtual |
| glPolygonMode(int front_and_back, int gl_line)=0 | OpenglLowApi | pure virtual |
| glPopMatrix()=0 | OpenglLowApi | pure virtual |
| glProgramParameteriEXT(int p, int geom, int inputtype)=0 | OpenglLowApi | pure virtual |
| glPushMatrix()=0 | OpenglLowApi | pure virtual |
| glReadBuffer(int a)=0 | OpenglLowApi | pure virtual |
| glReadPixels(int x, int y, int w, int h, int rgba, int mode, void *ptr)=0 | OpenglLowApi | pure virtual |
| glRenderbufferStorage(int a, int d, int sx, int sy)=0 | OpenglLowApi | pure virtual |
| glRotatef(float, float, float, float) | OpenglLowApi | inlinevirtual |
| glScissor(float x, float y, float w, float h)=0 | OpenglLowApi | pure virtual |
| glShaderSource(int h, int c, const char **strings, int *lengths)=0 | OpenglLowApi | pure virtual |
| glStencilFunc(int notequal, int, int)=0 | OpenglLowApi | pure virtual |
| glStencilMask(int a)=0 | OpenglLowApi | pure virtual |
| glStencilOp(int keep, int keep2, int repl)=0 | OpenglLowApi | pure virtual |
| glTexCoord2f(float, float) | OpenglLowApi | inlinevirtual |
| glTexCoordPointer(int, int, int, void *) | OpenglLowApi | inlinevirtual |
| glTexEnvi(int a, int mode, int rep)=0 | OpenglLowApi | pure virtual |
| glTexImage2D(int ID, int, int, unsigned int, unsigned int, int, int, int, void *ptr)=0 | OpenglLowApi | pure virtual |
| glTexParameteri(int ID, int, int)=0 | OpenglLowApi | pure virtual |
| glTexStorage3D(int arr, int, int flag, int w, int h, int layer_count)=0 | OpenglLowApi | pure virtual |
| glTexSubImage2D(int ID, int, int, int, unsigned int, unsigned int, int, int, void *ptr)=0 | OpenglLowApi | pure virtual |
| glTexSubImage3D(int arr, int, int, int, int, int, int, int, int rgba, int unsig_byte, void *buffer)=0 | OpenglLowApi | pure virtual |
| glTranslatef(float, float, float)=0 | OpenglLowApi | pure virtual |
| glUniform1f(int loc, float val)=0 | OpenglLowApi | pure virtual |
| glUniform1fv(int loc, int count, float *array)=0 | OpenglLowApi | pure virtual |
| glUniform1i(int loc, int val)=0 | OpenglLowApi | pure virtual |
| glUniform1iv(int loc, int count, int *array)=0 | OpenglLowApi | pure virtual |
| glUniform2f(int loc, float val, float val2)=0 | OpenglLowApi | pure virtual |
| glUniform3f(int loc, float val, float val2, float val3)=0 | OpenglLowApi | pure virtual |
| glUniform3fv(int loc, int count, float *arr)=0 | OpenglLowApi | pure virtual |
| glUniform4f(int loc, float val, float val2, float val3, float val4)=0 | OpenglLowApi | pure virtual |
| glUniformMatrix4fv(int loc, unsigned int count, int boolean, const float *matrix)=0 | OpenglLowApi | pure virtual |
| glUnmapBuffer(int a)=0 | OpenglLowApi | pure virtual |
| glUseProgram(int p)=0 | OpenglLowApi | pure virtual |
| glVertex3f(float, float, float) | OpenglLowApi | inlinevirtual |
| glVertexAttrib1f(int loc, float s) | OpenglLowApi | inlinevirtual |
| glVertexAttrib1s(int loc, short s) | OpenglLowApi | inlinevirtual |
| glVertexAttribDivisor(int, int)=0 | OpenglLowApi | pure virtual |
| glVertexAttribIPointer(int, int, int gl_float, int boolean, const void *ptr)=0 | OpenglLowApi | pure virtual |
| glVertexAttribPointer(int, int, int gl_float, int boolean, unsigned int, const void *ptr)=0 | OpenglLowApi | pure virtual |
| glVertexPointer(int, int, int, void *) | OpenglLowApi | inlinevirtual |
| glViewport(int x, int y, unsigned int w, unsigned int h)=0 | OpenglLowApi | pure virtual |
| init()=0 | OpenglLowApi | pure virtual |