GameApi 28
Library used by GameApi Builder tool
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OrElem< T > Member List

This is the complete list of members for OrElem< T >, including all inherited members.

Attrib(int face, int point, int id) constOrElem< T >inline
AttribI(int face, int point, int id) constOrElem< T >inline
Collect(CollectVisitor &vis)OrElem< T >inline
Color(int face, int point) constOrElem< T >inlinevirtual
EndFacePoint(int face, int point) constOrElem< T >inlinevirtual
FacePoint(int face, int point) constOrElem< T >inlinevirtual
FaceTexture(int face) constOrElem< T >inlinevirtual
GenTexture(int num)OrElem< T >inlinevirtual
GetBoundingBox(bool &success) constOrElem< T >inline
GetObject(int o) constOrElem< T >inlinevirtual
has_attrib() constOrElem< T >inlinevirtual
has_color() constOrElem< T >inlinevirtual
has_normal() constOrElem< T >inlinevirtual
has_skeleton() constOrElem< T >inlinevirtual
has_texcoord() constOrElem< T >inlinevirtual
HeavyPrepare()OrElem< T >inline
idT
Inside(Point p) constOrElem< T >inline
Joints(int face, int point) constOrElem< T >inlinevirtual
name() constOrElem< T >inlinevirtual
NumFaces() constOrElem< T >inlinevirtual
NumObjects() constOrElem< T >inlinevirtual
NumPoints(int face) constOrElem< T >inlinevirtual
NumTextures() constOrElem< T >inlinevirtual
OrElem()OrElem< T >inline
OrElem(It beg, It end)OrElem< T >inline
OrElem(T *o1, T *o2, T *o3, T *o4)OrElem< T >inline
PointNormal(int face, int point) constOrElem< T >inlinevirtual
Prepare()OrElem< T >inline
push_back(T *ptr)OrElem< T >inline
SetBox(Matrix b)OrElem< T >inline
TexCoord(int face, int point) constOrElem< T >inlinevirtual
TexCoord3(int face, int point) constOrElem< T >inlinevirtual
TextureBuf(int num) constOrElem< T >inlinevirtual
update_faces_cache() constOrElem< T >inline
Weights(int face, int point) constOrElem< T >inlinevirtual