GameApi 28
Library used by GameApi Builder tool
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PWorld Member List

This is the complete list of members for PWorld, including all inherited members.

Attrib(int face, int point, int id) constPWorldinlinevirtual
AttribI(int face, int point, int id) constPWorldinlinevirtual
BatchMap(int start_face, int end_face) constFaceCollectioninlinevirtual
Collect(CollectVisitor &vis)PWorldinlinevirtual
Color(int face, int point) constPWorldinlinevirtual
Duration() constFaceCollectioninlinevirtual
EndAttrib(int face, int point, int id) constFaceCollectioninlinevirtual
EndAttribI(int face, int point, int id) constFaceCollectioninlinevirtual
EndColor(int face, int point) constFaceCollectioninlinevirtual
EndFacePoint(int face, int point) constFaceCollectioninlinevirtual
EndPointNormal(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord3(int face, int point) constFaceCollectioninlinevirtual
FacePoint(int face, int point) constPWorldinlinevirtual
FaceTexture(int face) constFaceCollectioninlinevirtual
FirstFrame()CollectInterfaceinlinevirtual
GenTexture(int num)FaceCollectioninlinevirtual
GetBoundingBox(bool &success) constFaceCollectioninlinevirtual
GetObject(int o) constFaceCollectioninlinevirtual
has_attrib() constFaceCollectioninlinevirtual
has_color() constFaceCollectioninlinevirtual
has_normal() constFaceCollectioninlinevirtual
has_skeleton() constFaceCollectioninlinevirtual
has_texcoord() constFaceCollectioninlinevirtual
HasBatchMap() constFaceCollectioninlinevirtual
HeavyPrepare()PWorldinlinevirtual
IsMatrixElem() constFaceCollectioninlinevirtual
IsTransparent() constFaceCollectioninlinevirtual
Joints(int face, int point) constFaceCollectioninlinevirtual
LightAmount(int face, int point) constFaceCollectioninlinevirtual
name() constPWorldinlinevirtual
NumBlocks() constCollectInterfaceinlinevirtual
NumFaces() constPWorldinlinevirtual
NumObjects() constFaceCollectioninlinevirtual
NumPoints(int face) constPWorldinlinevirtual
NumTextures() constFaceCollectioninlinevirtual
PointNormal(int face, int point) constPWorldinlinevirtual
Prepare()PWorldinlinevirtual
PrepareDone()FaceCollectioninlinevirtual
PWorld(GameApi::Env &env, GameApi::EveryApi &ev, std::vector< GameApi::P > vec, GameApi::IBM world, float pos_x, float pos_y, float pos_z, float dx, float dz, float y)PWorldinline
Ready() constFaceCollectioninlinevirtual
ReadyToPrepare() constFaceCollectioninlinevirtual
SetDoneCount(int i)FaceCollectioninlinevirtual
StartTime() constFaceCollectioninlinevirtual
TexCoord(int face, int point) constPWorldinlinevirtual
TexCoord3(int face, int point) constPWorldinlinevirtual
TextureBuf(int num) constFaceCollectioninlinevirtual
Weights(int face, int point) constFaceCollectioninlinevirtual
~CollectInterface()CollectInterfaceinlinevirtual
~FaceCollection()FaceCollectioninlinevirtual