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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for P_to_VX, including all inherited members.
| CleanPrepare() | P_to_VX | inlinevirtual |
| Collect(CollectVisitor &vis) | P_to_VX | inlinevirtual |
| Color(int x, int y, int z) const | Voxel< int > | inlinevirtual |
| find_box(int x, int y, int z) const | P_to_VX | inline |
| FirstFrame() | CollectInterface | inlinevirtual |
| HeavyPrepare() | P_to_VX | inlinevirtual |
| Map(int x, int y, int z) const | P_to_VX | inlinevirtual |
| Normal(int x, int y, int z) const | Voxel< int > | inlinevirtual |
| NumBlocks() const | CollectInterface | inlinevirtual |
| P_to_VX(FaceCollection *coll, int sx, int sy, int sz, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z, int value) | P_to_VX | inline |
| Prepare() | P_to_VX | inlinevirtual |
| SizeX() const | P_to_VX | inlinevirtual |
| SizeY() const | P_to_VX | inlinevirtual |
| SizeZ() const | P_to_VX | inlinevirtual |
| ~CollectInterface() | CollectInterface | inlinevirtual |
| ~Voxel() | Voxel< int > | inlinevirtual |