GameApi 28
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P_to_VX Class Reference
Inheritance diagram for P_to_VX:
Collaboration diagram for P_to_VX:

Public Member Functions

 P_to_VX (FaceCollection *coll, int sx, int sy, int sz, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z, int value)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
int SizeX () const
int SizeY () const
int SizeZ () const
int Map (int x, int y, int z) const
BOX find_box (int x, int y, int z) const
void CleanPrepare ()
Public Member Functions inherited from Voxel< int >
virtual unsigned int Color (int x, int y, int z) const
virtual Vector Normal (int x, int y, int z) const
virtual ~Voxel ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ P_to_VX()

P_to_VX::P_to_VX ( FaceCollection * coll,
int sx,
int sy,
int sz,
float start_x,
float end_x,
float start_y,
float end_y,
float start_z,
float end_z,
int value )
inline

Member Function Documentation

◆ CleanPrepare()

void P_to_VX::CleanPrepare ( )
inlinevirtual

Implements Voxel< int >.

◆ Collect()

void P_to_VX::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ find_box()

BOX P_to_VX::find_box ( int x,
int y,
int z ) const
inline
Here is the caller graph for this function:

◆ HeavyPrepare()

void P_to_VX::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

int P_to_VX::Map ( int x,
int y,
int z ) const
inlinevirtual

Implements Voxel< int >.

◆ Prepare()

void P_to_VX::Prepare ( )
inlinevirtual

Implements Voxel< int >.

◆ SizeX()

int P_to_VX::SizeX ( ) const
inlinevirtual

Implements Voxel< int >.

◆ SizeY()

int P_to_VX::SizeY ( ) const
inlinevirtual

Implements Voxel< int >.

◆ SizeZ()

int P_to_VX::SizeZ ( ) const
inlinevirtual

Implements Voxel< int >.


The documentation for this class was generated from the following file: