GameApi 28
Library used by GameApi Builder tool
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Packing Class Reference

#include <Effect.hh>

Inheritance diagram for Packing:
Collaboration diagram for Packing:

Public Member Functions

 Packing (int num, float dist)
int Size () const
Point2d Index (int i) const
Point2d k (Point2d p, Point2d p2) const
Point2d s (Point2d p) const
Public Member Functions inherited from Array< int, Point2d >
virtual ~Array ()
Public Member Functions inherited from Function< int, Point2d >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< int, Point2d >
typedef int Domain
typedef Point2d CoDomain
Public Attributes inherited from Function< int, Point2d >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ Packing()

Packing::Packing ( int num,
float dist )
inline

Member Function Documentation

◆ Index()

Point2d Packing::Index ( int i) const
inlinevirtual

Implements Function< int, Point2d >.

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◆ k()

Point2d Packing::k ( Point2d p,
Point2d p2 ) const
inline
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◆ s()

Point2d Packing::s ( Point2d p) const
inline
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◆ Size()

int Packing::Size ( ) const
inlinevirtual

Implements Array< int, Point2d >.


The documentation for this class was generated from the following file: