GameApi 28
Library used by GameApi Builder tool
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PartCircleBoolBitmap Class Reference

#include <Graph.hh>

Inheritance diagram for PartCircleBoolBitmap:
Collaboration diagram for PartCircleBoolBitmap:

Public Member Functions

 PartCircleBoolBitmap (int sx, int sy, float x, float y, float start_angle, float end_angle, float start_rad, float end_rad)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual int SizeX () const
virtual int SizeY () const
bool Map (int ax, int ay) const
Public Member Functions inherited from Bitmap< bool >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ PartCircleBoolBitmap()

PartCircleBoolBitmap::PartCircleBoolBitmap ( int sx,
int sy,
float x,
float y,
float start_angle,
float end_angle,
float start_rad,
float end_rad )
inline

Member Function Documentation

◆ Collect()

void PartCircleBoolBitmap::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void PartCircleBoolBitmap::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

bool PartCircleBoolBitmap::Map ( int ax,
int ay ) const
inlinevirtual

Implements Bitmap< bool >.

◆ Prepare()

void PartCircleBoolBitmap::Prepare ( )
inlinevirtual

Implements Bitmap< bool >.

◆ SizeX()

virtual int PartCircleBoolBitmap::SizeX ( ) const
inlinevirtual

Implements Bitmap< bool >.

◆ SizeY()

virtual int PartCircleBoolBitmap::SizeY ( ) const
inlinevirtual

Implements Bitmap< bool >.


The documentation for this class was generated from the following file: