GameApi 28
Library used by GameApi Builder tool
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PhongPiece Class Reference

#include <Shader.hh>

Inheritance diagram for PhongPiece:
Collaboration diagram for PhongPiece:

Public Member Functions

 PhongPiece ()
virtual void Config (const std::vector< int > &env)
void Provides (std::vector< int > &vec) const
virtual std::string VertexGlobals () const
virtual std::string VertexCodeGen () const
virtual std::string FragmentGlobals () const
virtual std::string FragmentCodeGen () const

Constructor & Destructor Documentation

◆ PhongPiece()

PhongPiece::PhongPiece ( )
inline

Member Function Documentation

◆ Config()

virtual void PhongPiece::Config ( const std::vector< int > & env)
inlinevirtual

Reimplemented from ShaderPiece.

◆ FragmentCodeGen()

virtual std::string PhongPiece::FragmentCodeGen ( ) const
inlinevirtual

Implements ShaderPiece.

◆ FragmentGlobals()

virtual std::string PhongPiece::FragmentGlobals ( ) const
inlinevirtual

Implements ShaderPiece.

◆ Provides()

void PhongPiece::Provides ( std::vector< int > & vec) const
inlinevirtual

Reimplemented from ShaderPiece.

◆ VertexCodeGen()

virtual std::string PhongPiece::VertexCodeGen ( ) const
inlinevirtual

Implements ShaderPiece.

◆ VertexGlobals()

virtual std::string PhongPiece::VertexGlobals ( ) const
inlinevirtual

Implements ShaderPiece.


The documentation for this class was generated from the following file: