GameApi 28
Library used by GameApi Builder tool
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PlaneManip< Plane > Class Template Referenceabstract

#include <ObjectEditor.hh>

Public Member Functions

virtual Plane NewPlane () const =0
virtual Plane NewPlane (Plane p, float dist) const =0
virtual Plane NewPlaneRotateZ (Plane p, Point2d pp, float angle) const =0
virtual Plane NewPlaneRotateX (Plane p, Point2d pp, float angle) const =0
virtual Plane NewPlaneRotateY (Plane p, Point2d pp, float angle) const =0
virtual Plane MovePlane (Plane p, Vector2d p) const =0

Member Function Documentation

◆ MovePlane()

template<class Plane>
virtual Plane PlaneManip< Plane >::MovePlane ( Plane p,
Vector2d p ) const
pure virtual

◆ NewPlane() [1/2]

template<class Plane>
virtual Plane PlaneManip< Plane >::NewPlane ( ) const
pure virtual

◆ NewPlane() [2/2]

template<class Plane>
virtual Plane PlaneManip< Plane >::NewPlane ( Plane p,
float dist ) const
pure virtual

◆ NewPlaneRotateX()

template<class Plane>
virtual Plane PlaneManip< Plane >::NewPlaneRotateX ( Plane p,
Point2d pp,
float angle ) const
pure virtual

◆ NewPlaneRotateY()

template<class Plane>
virtual Plane PlaneManip< Plane >::NewPlaneRotateY ( Plane p,
Point2d pp,
float angle ) const
pure virtual

◆ NewPlaneRotateZ()

template<class Plane>
virtual Plane PlaneManip< Plane >::NewPlaneRotateZ ( Plane p,
Point2d pp,
float angle ) const
pure virtual

The documentation for this class was generated from the following file: