GameApi 28
Library used by GameApi Builder tool
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PlaneShape Class Referenceabstract

#include <GraphI.hh>

Public Member Functions

virtual ~PlaneShape ()
virtual int NumShapes () const =0
virtual int NumPoints (int shape) const =0
virtual Point2d FacePoint (int shape, int point) const =0
virtual unsigned int Color (int shape, int point) const =0
virtual Point2d TexCoord (int shape, int point) const =0
virtual float PosX () const =0
virtual float PosY () const =0
virtual float SizeX () const =0
virtual float SizeY () const =0

Constructor & Destructor Documentation

◆ ~PlaneShape()

virtual PlaneShape::~PlaneShape ( )
inlinevirtual

Member Function Documentation

◆ Color()

virtual unsigned int PlaneShape::Color ( int shape,
int point ) const
pure virtual

◆ FacePoint()

virtual Point2d PlaneShape::FacePoint ( int shape,
int point ) const
pure virtual

◆ NumPoints()

virtual int PlaneShape::NumPoints ( int shape) const
pure virtual

◆ NumShapes()

virtual int PlaneShape::NumShapes ( ) const
pure virtual

◆ PosX()

virtual float PlaneShape::PosX ( ) const
pure virtual

◆ PosY()

virtual float PlaneShape::PosY ( ) const
pure virtual

◆ SizeX()

virtual float PlaneShape::SizeX ( ) const
pure virtual

◆ SizeY()

virtual float PlaneShape::SizeY ( ) const
pure virtual

◆ TexCoord()

virtual Point2d PlaneShape::TexCoord ( int shape,
int point ) const
pure virtual

The documentation for this class was generated from the following file: