GameApi 28
Library used by GameApi Builder tool
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PointGrid Class Reference

#include <Graph.hh>

Inheritance diagram for PointGrid:
Collaboration diagram for PointGrid:

Public Member Functions

 PointGrid (int x, int y, Point p, Vector u_x, Vector u_y, int sx, int sy)
void Prepare ()
int SizeX () const
int SizeY () const
Point Map (int xx, int yy) const
Public Member Functions inherited from Bitmap< Point >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ PointGrid()

PointGrid::PointGrid ( int x,
int y,
Point p,
Vector u_x,
Vector u_y,
int sx,
int sy )
inline

Member Function Documentation

◆ Map()

Point PointGrid::Map ( int xx,
int yy ) const
inlinevirtual

Implements Bitmap< Point >.

◆ Prepare()

void PointGrid::Prepare ( )
inlinevirtual

Implements Bitmap< Point >.

◆ SizeX()

int PointGrid::SizeX ( ) const
inlinevirtual

Implements Bitmap< Point >.

◆ SizeY()

int PointGrid::SizeY ( ) const
inlinevirtual

Implements Bitmap< Point >.


The documentation for this class was generated from the following file: